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Unity Android Error fix needed.

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I built an app and had no issue testing it on iOS. However in Android, my first scene works properly, but when I proceed to the second scene, I get a screen which has repetitive sprites placed all over in a disorderly fashion.![alt text][1] [1]: /storage/temp/116999-error2.jpg 05-16 23:08:59.741 7716-7716/? I/zygote: Not late-enabling -Xcheck:jni (already on) 05-16 23:08:59.884 7716-7716/? W/zygote: Unexpected CPU variant for X86 using defaults: x86 05-16 23:09:00.670 7716-7716/com.LostEntities.BugOut I/Unity: onResume 05-16 23:09:00.772 7716-7716/com.LostEntities.BugOut D/Unity: SetWindow 0 0xc9a10808 SetWindow 0 0xc9a10808 05-16 23:09:00.919 7716-7716/com.LostEntities.BugOut I/Unity: windowFocusChanged: true 05-16 23:09:00.978 7716-7733/com.LostEntities.BugOut D/Unity: [VFS] Mount /data/app/com.LostEntities.BugOut-7FG1aS0H_ZkHOnsfx7NyEQ==/base.apk 05-16 23:09:01.330 7716-7733/com.LostEntities.BugOut D/Unity: SystemInfo CPU = Intel x86 SSE3, Cores = 2, Memory = 1495mb: 0 at /Users/builduser/buildslave/unity/build/PlatformDependent/AndroidPlayer/Source/EntryPoint.cpp:350 (4, 0, 0) 05-16 23:09:01.330 7716-7733/com.LostEntities.BugOut I/Unity: SystemInfo CPU = Intel x86 SSE3, Cores = 2, Memory = 1495mb 05-16 23:09:01.337 7716-7733/com.LostEntities.BugOut D/Unity: ApplicationInfo com.LostEntities.BugOut version 0.1 build 920539cc-0e59-4c61-b01a-73f58daa18cd: 0 at /Users/builduser/buildslave/unity/build/PlatformDependent/AndroidPlayer/Source/EntryPoint.cpp:359 (4, 0, 0) 05-16 23:09:01.337 7716-7733/com.LostEntities.BugOut I/Unity: ApplicationInfo com.LostEntities.BugOut version 0.1 build 920539cc-0e59-4c61-b01a-73f58daa18cd 05-16 23:09:01.337 7716-7733/com.LostEntities.BugOut D/Unity: Built from '2017.3/release' branch, Version '2017.3.1f1 (fc1d3344e6ea)', Build type 'Development', Scripting Backend 'mono': 0 at /Users/builduser/buildslave/unity/build/PlatformDependent/AndroidPlayer/Source/EntryPoint.cpp:378 (4, 0, 0) 05-16 23:09:01.337 7716-7733/com.LostEntities.BugOut I/Unity: Built from '2017.3/release' branch, Version '2017.3.1f1 (fc1d3344e6ea)', Build type 'Development', Scripting Backend 'mono' 05-16 23:09:01.337 7716-7733/com.LostEntities.BugOut D/Unity: [EGL] Attaching window :0xc9a10808 05-16 23:09:01.340 7716-7733/com.LostEntities.BugOut D/Unity: Unable to find library path for 'monobdwgc-2.0'. 05-16 23:09:01.404 7716-7716/com.LostEntities.BugOut D/Unity: SetWindow 0 0xc9a10808 05-16 23:09:01.414 7716-7733/com.LostEntities.BugOut D/Unity: Mono path[0] = '/data/app/com.LostEntities.BugOut-7FG1aS0H_ZkHOnsfx7NyEQ==/base.apk/assets/bin/Data/Managed' 05-16 23:09:01.414 7716-7733/com.LostEntities.BugOut D/Unity: Mono config path = 'assets/bin/Data/Managed/etc' PlayerConnection initialized from /data/app/com.LostEntities.BugOut-7FG1aS0H_ZkHOnsfx7NyEQ==/base.apk/assets/bin/Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55462 05-16 23:09:01.415 7716-7733/com.LostEntities.BugOut D/Unity: PlayerConnection initialized unix socket : Unity-com.LostEntities.BugOut 05-16 23:09:01.458 7716-7733/com.LostEntities.BugOut D/Unity: Multi-casting "[IP] 192.168.232.2 [Port] 55462 [Flags] 2 [Guid] 2799783425 [EditorId] 3447355674 [Version] 1048832 [Id] AndroidPlayer(Google_Android_SDK_built_for_x86@192.168.232.2) [Debug] 0" to [225.0.0.222:54997]... Started listening to [0.0.0.0:55462] 05-16 23:09:01.447 7716-7716/com.LostEntities.BugOut W/UnityMain: type=1400 audit(0.0:31): avc: denied { read } for name="stat" dev="proc" ino=4026531999 scontext=u:r:untrusted_app:s0:c512,c768 tcontext=u:object_r:proc_stat:s0 tclass=file permissive=0 05-16 23:09:02.092 7716-7733/com.LostEntities.BugOut D/Unity: InitializeScriptEngine OK (000d8ee0) 05-16 23:09:02.093 7716-7733/com.LostEntities.BugOut D/Unity: PlayerConnection already initialized - listening to [0.0.0.0:55462] 05-16 23:09:02.109 7716-7733/com.LostEntities.BugOut D/Unity: PlayerInitEngineNoGraphics OK AndroidGraphics::Startup window = 0xc9a10808 [EGL] Attaching window :0xc9a10808 05-16 23:09:02.119 7716-7733/com.LostEntities.BugOut I/zygote: android::hardware::configstore::V1_0::ISurfaceFlingerConfigs::hasWideColorDisplay retrieved: 0 05-16 23:09:02.119 7716-7733/com.LostEntities.BugOut D/Unity: [EGL] Request: ES 3.1+AEP RGB0 000 0/0 [EGL] Request: ES 3.1 RGB0 000 0/0 [EGL] Request: ES 3.0 RGB0 000 0/0 05-16 23:09:02.120 7716-7733/com.LostEntities.BugOut D/Unity: [EGL] Request: ES 2.0 RGB0 000 0/0 05-16 23:09:02.124 7716-7733/com.LostEntities.BugOut D/Unity: [EGL] Found: ID[2] ES 2.0 RGB24 888 24/8 AFBT GfxDevice: creating device client; threaded=1 [EGL] Request: ES 3.1+AEP RGB0 000 0/0 05-16 23:09:02.125 7716-7733/com.LostEntities.BugOut D/Unity: [EGL] Request: ES 3.1 RGB0 000 0/0 [EGL] Request: ES 3.0 RGB0 000 0/0 05-16 23:09:02.129 7716-7733/com.LostEntities.BugOut D/Unity: [EGL] Request: ES 2.0 RGB0 000 0/0 05-16 23:09:02.131 7716-7733/com.LostEntities.BugOut D/Unity: [EGL] Found: ID[2] ES 2.0 RGB24 888 24/8 AFBT 05-16 23:09:02.134 7716-7733/com.LostEntities.BugOut D/Unity: [EGL] Request: ES 2.0 RGBA32 8888 0/0 [EGL] Found: ID[3] ES 2.0 RGBA32 8888 24/8 AFBT 05-16 23:09:02.174 7716-7733/com.LostEntities.BugOut D/EGL_emulation: eglCreateContext: 0xc3b76020: maj 2 min 0 rcv 2 05-16 23:09:02.203 7716-7733/com.LostEntities.BugOut D/Unity: ANativeWindow: (1440/2560) RequestedResolution: (0/0) RenderingResolution: (0/0) EGLSurface: (1440/2560) 05-16 23:09:02.219 7716-7733/com.LostEntities.BugOut D/EGL_emulation: eglCreateContext: 0xc3b76080: maj 2 min 0 rcv 2 05-16 23:09:02.225 7716-7733/com.LostEntities.BugOut D/EGL_emulation: eglMakeCurrent: 0xc3b76080: ver 2 0 (tinfo 0xc3b728e0) 05-16 23:09:02.230 7716-7733/com.LostEntities.BugOut D/Unity: Renderer: Android Emulator OpenGL ES Translator (ASUS R9 280 Series) Vendor: Google (ATI Technologies Inc.) Version: OpenGL ES 2.0 (4.5.13521 Core Profile Context 24.20.11001.5003) GLES: 2 GL_EXT_debug_marker GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_depth24 GL_OES_depth32 GL_OES_element_index_uint GL_OES_texture_float GL_OES_texture_float_linear GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth_texture GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_packed_depth_stencil GL_OES_texture_npot GL_OES_rgb8_rgba8 ANDROID_EMU_CHECKSUM_HELPER_v1 ANDROID_EMU_dma_v1 GL_OES_vertex_array_object ANDROID_EMU_gles_max_version_2 05-16 23:09:02.237 7716-7733/com.LostEntities.BugOut D/Unity: OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level ; Context handle -1006153600 05-16 23:09:02.242 7716-7744/com.LostEntities.BugOut D/EGL_emulation: eglMakeCurrent: 0xc3b76080: ver 2 0 (tinfo 0xc3b72a20) 05-16 23:09:02.246 7716-7733/com.LostEntities.BugOut D/EGL_emulation: eglMakeCurrent: 0xc3b76080: ver 2 0 (tinfo 0xc3b728e0) 05-16 23:09:02.250 7716-7744/com.LostEntities.BugOut D/EGL_emulation: eglMakeCurrent: 0xc3b76080: ver 2 0 (tinfo 0xc3b72a20) 05-16 23:09:02.253 7716-7733/com.LostEntities.BugOut D/Unity: [EGL] Attaching window :0xc9a10808 05-16 23:09:02.256 7716-7733/com.LostEntities.BugOut D/EGL_emulation: eglMakeCurrent: 0xc3b76080: ver 2 0 (tinfo 0xc3b728e0) 05-16 23:09:02.259 7716-7733/com.LostEntities.BugOut D/Unity: Requested framebuffer: resolution[1440x2560], rgba[8/8/8/8], depth+stencil[on], samples[1] 05-16 23:09:02.263 7716-7733/com.LostEntities.BugOut D/Unity: Created framebuffer: resolution[1440x2560], rgba[8/8/8/8], depth+stencil[24/8], samples[0] 05-16 23:09:02.266 7716-7744/com.LostEntities.BugOut D/EGL_emulation: eglMakeCurrent: 0xc3b76080: ver 2 0 (tinfo 0xc3b72a20) 05-16 23:09:02.266 7716-7733/com.LostEntities.BugOut D/Unity: [EGL] Attaching window :0xc9a10808 05-16 23:09:02.269 7716-7733/com.LostEntities.BugOut D/Unity: Initialize engine version: 2017.3.1f1 (fc1d3344e6ea) 05-16 23:09:02.290 7716-7733/com.LostEntities.BugOut D/Unity: AudioManager: Selecting AudioTrack output... 05-16 23:09:02.295 7716-7733/com.LostEntities.BugOut D/Unity: Begin MonoManager ReloadAssembly 05-16 23:09:02.325 7716-7764/com.LostEntities.BugOut D/AudioTrack: Client defaulted notificationFrames to 682 for frameCount 2048 05-16 23:09:02.344 7716-7764/com.LostEntities.BugOut W/AudioTrack: Use of stream types is deprecated for operations other than volume control See the documentation of AudioTrack() for what to use instead with android.media.AudioAttributes to qualify your playback use case 05-16 23:09:02.717 7716-7733/com.LostEntities.BugOut D/Unity: - Completed reload, in 0.421 seconds 05-16 23:09:02.768 7716-7733/com.LostEntities.BugOut D/Unity: OnLevelWasLoaded was found on FadeScript This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed: 0 at /Users/builduser/buildslave/unity/build/Runtime/Mono/MonoScriptCache.cpp:375 (512, 480, 0) 05-16 23:09:02.768 7716-7733/com.LostEntities.BugOut W/Unity: OnLevelWasLoaded was found on FadeScript This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: /Users/builduser/buildslave/unity/build/Runtime/Mono/MonoScriptCache.cpp Line: 375) 05-16 23:09:03.053 7716-7744/com.LostEntities.BugOut D/Unity: -------- Shader compilation failed #version 100 #extension GL_EXT_frag_depth : enable precision highp float; uniform highp vec4 _ProjectionParams; uniform highp vec4 _ZBufferParams; uniform highp mat4 unity_CameraToWorld; uniform highp mat4 _NonJitteredVP; uniform highp mat4 _PreviousVP; uniform highp sampler2D _CameraDepthTexture; varying highp vec2 xlv_TEXCOORD0; varying highp vec3 xlv_TEXCOORD1; void main () { highp vec4 tmpvar_1; tmpvar_1 = texture2D (_CameraDepthTexture, xlv_TEXCOORD0); mediump vec2 tmpvar_2; highp vec4 tmpvar_3; tmpvar_3.w = 1.0; tmpvar_3.xyz = ((xlv_TEXCOORD1 * (_ProjectionParams.z / xlv_TEXCOORD1.z)) * (1.0/(( (_ZBufferParams.x * tmpvar_1.x) + _ZBufferParams.y)))); highp vec4 tmpvar_4; tmpvar_4 = (unity_CameraToWorld * tmpvar_3); highp vec4 tmpvar_5; tmpvar_5 = (_PreviousVP * tmpvar_4); highp vec4 tmpvar_6; tmpvar_6 = (_NonJitteredVP * tmpvar_4); highp vec2 tmpvar_7; tmpvar_7 = (((tmpvar_5.xy / tmpvar_5.w) + 1.0) / 2.0); highp vec2 tmpvar_8; tmpvar_8 = (((tmpvar_6.xy / tmpvar_6.w) + 1.0) / 2.0); tmpvar_2 = (tmpvar_8 - tmpvar_7); mediump vec4 tmpvar_9; tmpvar_9.zw = vec2(0.0, 1.0); tmpvar_9.xy = tmpvar_2; gl_FragDepthEXT = tmpvar_1.x; gl_FragData[0] = tmpvar_9; } -------- failed compiling: fragment evaluation shader WARNING: 0:4: 'GL_EXT_frag_depth' : extension is not supported ERROR: 0:38: 'gl_FragDepthEXT' : undeclared identifier Note: Creation of internal variant of shader 'Hidden/Internal-MotionVectors' failed. 05-16 23:09:03.055 7716-7733/com.LostEntities.BugOut D/Unity: WARNING: Shader Unsupported: 'Hidden/Internal-MotionVectors' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/Internal-MotionVectors' - Setting to default shader. 05-16 23:09:03.647 7716-7733/com.LostEntities.BugOut D/Unity: WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader. 05-16 23:09:03.653 7716-7744/com.LostEntities.BugOut D/Unity: -------- Shader compilation failed #version 100 #extension GL_EXT_frag_depth : enable precision highp float; uniform sampler2D _MainTex; uniform highp sampler2D _DepthTex; uniform highp vec4 _Color; varying highp vec2 xlv_TEXCOORD0; void main () { lowp vec4 tmpvar_1; tmpvar_1 = (texture2D (_MainTex, xlv_TEXCOORD0) * _Color); 05-16 23:09:03.654 7716-7744/com.LostEntities.BugOut D/Unity: gl_FragDepthEXT = texture2D (_DepthTex, xlv_TEXCOORD0).x; gl_FragData[0] = tmpvar_1; } -------- failed compiling: fragment evaluation shader WARNING: 0:4: 'GL_EXT_frag_depth' : extension is not supported ERROR: 0:14: 'gl_FragDepthEXT' : undeclared identifier Note: Creation of internal variant of shader 'Hidden/BlitCopyWithDepth' failed. 05-16 23:09:03.655 7716-7733/com.LostEntities.BugOut D/Unity: WARNING: Shader Unsupported: 'Hidden/BlitCopyWithDepth' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlitCopyWithDepth' - Setting to default shader. 05-16 23:09:03.762 7716-7733/com.LostEntities.BugOut D/Unity: PlayerInitEngineGraphics OK 05-16 23:09:03.767 7716-7733/com.LostEntities.BugOut D/Unity: Found 16 native sensors 05-16 23:09:03.770 7716-7733/com.LostEntities.BugOut D/Unity: Sensor : Accelerometer ( 1) ; 0.000248 / 0.01s ; Goldfish 3-axis Accelerometer / The Android Open Source Project 05-16 23:09:03.773 7716-7733/com.LostEntities.BugOut D/Unity: Sensor : Accelerometer ( 1) ; 0.000248 / 0.01s ; Goldfish 3-axis Accelerometer / The Android Open Source Project 05-16 23:09:03.778 7716-7733/com.LostEntities.BugOut V/MediaRouter: Adding route: RouteInfo{ name=Phone, description=null, status=null, category=RouteCategory{ name=System types=ROUTE_TYPE_LIVE_AUDIO ROUTE_TYPE_LIVE_VIDEO groupable=false }, supportedTypes=ROUTE_TYPE_LIVE_AUDIO ROUTE_TYPE_LIVE_VIDEO , presentationDisplay=null } 05-16 23:09:03.785 7716-7733/com.LostEntities.BugOut V/MediaRouter: Selecting route: RouteInfo{ name=Phone, description=null, status=null, category=RouteCategory{ name=System types=ROUTE_TYPE_LIVE_AUDIO ROUTE_TYPE_LIVE_VIDEO groupable=false }, supportedTypes=ROUTE_TYPE_LIVE_AUDIO ROUTE_TYPE_LIVE_VIDEO , presentationDisplay=null } 05-16 23:09:04.911 7716-7770/com.LostEntities.BugOut D/Unity: Setting up 1 worker threads for Enlighten. 05-16 23:09:04.912 7716-7771/com.LostEntities.BugOut D/Unity: Thread -> id: ffffffffbb002970 -> priority: 1 05-16 23:09:05.827 7716-7733/com.LostEntities.BugOut D/Unity: UnloadTime: 1.715000 ms 05-16 23:09:05.832 7716-7733/com.LostEntities.BugOut D/Unity: UUID: 3a4c4a0823e34162 => d7eb58931ac1abb99d5ee1a1aa26c14c 05-16 23:09:05.876 7716-7746/com.LostEntities.BugOut D/NetworkSecurityConfig: No Network Security Config specified, using platform default 05-16 23:09:05.919 7716-7733/com.LostEntities.BugOut D/Unity: Sensor : Accelerometer ( 1) ; 0.000248 / 0.01s ; Goldfish 3-axis Accelerometer / The Android Open Source Project 05-16 23:09:05.930 7716-7764/com.LostEntities.BugOut D/AudioTrack: stop() called with 86528 frames delivered 05-16 23:09:05.941 7716-7733/com.LostEntities.BugOut D/Unity: Choreographer available: Enabling VSYNC timing 05-16 23:09:05.958 7716-7775/com.LostEntities.BugOut D/AudioTrack: Client defaulted notificationFrames to 682 for frameCount 2048 05-16 23:09:05.965 7716-7775/com.LostEntities.BugOut W/AudioTrack: Use of stream types is deprecated for operations other than volume control 05-16 23:09:05.966 7716-7775/com.LostEntities.BugOut W/AudioTrack: See the documentation of AudioTrack() for what to use instead with android.media.AudioAttributes to qualify your playback use case 05-16 23:09:05.974 7716-7716/com.LostEntities.BugOut V/MediaRouter: onRestoreRoute() : route=RouteInfo{ name=Phone, description=null, status=null, category=RouteCategory{ name=System types=ROUTE_TYPE_LIVE_AUDIO ROUTE_TYPE_LIVE_VIDEO groupable=false }, supportedTypes=ROUTE_TYPE_LIVE_AUDIO ROUTE_TYPE_LIVE_VIDEO , presentationDisplay=null } 05-16 23:09:05.975 7716-7716/com.LostEntities.BugOut V/MediaRouter: Selecting route: RouteInfo{ name=Phone, description=null, status=null, category=RouteCategory{ name=System types=ROUTE_TYPE_LIVE_AUDIO ROUTE_TYPE_LIVE_VIDEO groupable=false }, supportedTypes=ROUTE_TYPE_LIVE_AUDIO ROUTE_TYPE_LIVE_VIDEO , presentationDisplay=null } 05-16 23:09:06.067 7716-7733/com.LostEntities.BugOut D/UnityAds: com.unity3d.ads.misc.Utilities.writeFile() (line:128) :: Wrote file: /data/user/0/com.LostEntities.BugOut/files/UnityAdsStorage-public-data.json 05-16 23:09:06.074 7716-7733/com.LostEntities.BugOut D/UnityAds: com.unity3d.ads.device.Storage.sendEvent() (line:82) :: Couldn't send storage event to WebApp 05-16 23:09:06.078 7716-7733/com.LostEntities.BugOut D/UnityAds: com.unity3d.ads.misc.Utilities.writeFile() (line:128) :: Wrote file: /data/user/0/com.LostEntities.BugOut/files/UnityAdsStorage-public-data.json com.unity3d.ads.device.Storage.sendEvent() (line:82) :: Couldn't send storage event to WebApp 05-16 23:09:06.085 7716-7733/com.LostEntities.BugOut D/UnityAds: com.unity3d.ads.UnityAds.initialize() (line:110) :: ENTERED METHOD 05-16 23:09:06.087 7716-7733/com.LostEntities.BugOut I/UnityAds: com.unity3d.ads.UnityAds.initialize() (line:147) :: Initializing Unity Ads 2.2.1 (2201) with game id 1097720 in test mode 05-16 23:09:06.098 7716-7733/com.LostEntities.BugOut I/UnityAds: com.unity3d.ads.UnityAds.initialize() (line:161) :: Unity Ads environment check OK 05-16 23:09:06.111 7716-7733/com.LostEntities.BugOut D/Unity: Spider :0Key0Boost0Poison0Ant0: 0 at /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp:51 (17408, 0, 0) 05-16 23:09:06.140 7716-7733/com.LostEntities.BugOut I/Unity: Spider :0Key0Boost0Poison0Ant0 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MessengerScript:LoadPlayerPrefs() (at /Users/Shared/Unity/BugOut/Assets/Scripts/MessengerScript.cs:1167) UIHandler1:Start() (at /Users/Shared/Unity/BugOut/Assets/Scripts/UIHandler1.cs:15) (Filename: /Users/Shared/Unity/BugOut/Assets/Scripts/MessengerScript.cs Line: 1167) 05-16 23:09:06.174 7716-7778/com.LostEntities.BugOut I/UnityAds: com.unity3d.ads.configuration.InitializeThread$InitializeStateConfig.execute() (line:235) :: Unity Ads init: load configuration from https://config.unityads.unity3d.com/webview/2.2.1/release/config.json 05-16 23:09:06.853 7716-7727/com.LostEntities.BugOut I/zygote: Background concurrent copying GC freed 17830(1024KB) AllocSpace objects, 4(80KB) LOS objects, 50% free, 1617KB/3MB, paused 70.180ms total 353.758ms 05-16 23:09:07.276 7716-7778/com.LostEntities.BugOut I/UnityAds: com.unity3d.ads.configuration.InitializeThread$InitializeStateLoadCache.execute() (line:288) :: Unity Ads init: webapp loaded from local cache 05-16 23:09:07.329 7716-7727/com.LostEntities.BugOut I/zygote: Background concurrent copying GC freed 5600(396KB) AllocSpace objects, 2(152KB) LOS objects, 49% free, 4MB/9MB, paused 530us total 128.058ms 05-16 23:09:07.338 7716-7721/com.LostEntities.BugOut I/zygote: Do partial code cache collection, code=30KB, data=24KB After code cache collection, code=26KB, data=23KB Increasing code cache capacity to 128KB 05-16 23:09:07.350 7716-7716/com.LostEntities.BugOut I/WebViewFactory: Loading com.android.chrome version 61.0.3163.98 (code 316409812) 05-16 23:09:07.361 7716-7716/com.LostEntities.BugOut I/zygote: The ClassLoaderContext is a special shared library. 05-16 23:09:07.419 7716-7716/com.LostEntities.BugOut I/cr_LibraryLoader: Time to load native libraries: 2 ms (timestamps 6665-6667) 05-16 23:09:07.452 7716-7716/com.LostEntities.BugOut I/chromium: [INFO:library_loader_hooks.cc(136)] Chromium logging enabled: level = 0, default verbosity = 0 05-16 23:09:07.453 7716-7716/com.LostEntities.BugOut I/cr_LibraryLoader: Expected native library version number "61.0.3163.98", actual native library version number "61.0.3163.98" 05-16 23:09:07.638 7716-7792/com.LostEntities.BugOut W/cr_ChildProcLH: Create a new ChildConnectionAllocator with package name = com.android.chrome, sandboxed = true 05-16 23:09:07.714 7716-7716/com.LostEntities.BugOut I/cr_BrowserStartup: Initializing chromium process, singleProcess=false 05-16 23:09:07.777 7716-7716/com.LostEntities.BugOut W/Entities.BugOut: type=1400 audit(0.0:32): avc: denied { read } for name="vmstat" dev="proc" ino=4026532039 scontext=u:r:untrusted_app:s0:c512,c768 tcontext=u:object_r:proc:s0 tclass=file permissive=0 05-16 23:09:07.961 7716-7716/com.LostEntities.BugOut D/EGL_emulation: eglCreateContext: 0xbd30b320: maj 2 min 0 rcv 2 05-16 23:09:08.030 7716-7716/com.LostEntities.BugOut D/EGL_emulation: eglMakeCurrent: 0xbd30b320: ver 2 0 (tinfo 0xdc30b5a0) 05-16 23:09:08.524 7716-7727/com.LostEntities.BugOut I/zygote: Background concurrent copying GC freed 11078(794KB) AllocSpace objects, 9(7MB) LOS objects, 50% free, 5MB/10MB, paused 9.597ms total 65.598ms 05-16 23:09:08.534 7716-7820/com.LostEntities.BugOut W/cr_media: Requires BLUETOOTH permission 05-16 23:09:08.580 7716-7792/com.LostEntities.BugOut I/cr_LibraryLoader: Using linker: org.chromium.base.library_loader.ModernLinker 05-16 23:09:08.659 7716-7826/com.LostEntities.BugOut W/cr_CrashFileManager: /data/user/0/com.LostEntities.BugOut/cache/WebView/Crash Reports does not exist or is not a directory 05-16 23:09:08.998 7716-7834/com.LostEntities.BugOut D/EGL_emulation: eglCreateContext: 0xbb16ede0: maj 2 min 0 rcv 2 05-16 23:09:09.004 7716-7834/com.LostEntities.BugOut D/EGL_emulation: eglMakeCurrent: 0xbb16ede0: ver 2 0 (tinfo 0xbb1923a0) 05-16 23:09:09.136 7716-7834/com.LostEntities.BugOut I/VideoCapabilities: Unsupported profile 4 for video/mp4v-es 05-16 23:09:09.158 7716-7834/com.LostEntities.BugOut W/cr_MediaCodecUtil: HW encoder for video/avc is not available on this device. 05-16 23:09:09.225 7716-7834/com.LostEntities.BugOut E/chromium: [ERROR:gl_surface_egl.cc(289)] eglChooseConfig failed with error EGL_SUCCESS 05-16 23:09:09.266 7716-7834/com.LostEntities.BugOut D/EGL_emulation: eglCreateContext: 0xbb16f740: maj 2 min 0 rcv 2 05-16 23:09:09.271 7716-7834/com.LostEntities.BugOut D/EGL_emulation: eglMakeCurrent: 0xbb16f740: ver 2 0 (tinfo 0xbb1923a0) 05-16 23:09:09.745 7716-7716/com.LostEntities.BugOut I/chromium: [INFO:CONSOLE(7)] "The key "viewport-fit" is not recognized and ignored.", source: file:///storage/emulated/0/Android/data/com.LostEntities.BugOut/cache/UnityAdsCache/UnityAdsWebApp.html?platform=android&origin=https%3A%2F%2Fwebview.unityads.unity3d.com%2Fwebview%2F2.2.1%2F5b8ebc9bee11f94600e88b0a01192cba58624971%2Frelease%2Findex.html&version=5b8ebc9bee11f94600e88b0a01192cba58624971 (7) 05-16 23:09:09.954 7716-7721/com.LostEntities.BugOut I/zygote: Do partial code cache collection, code=60KB, data=45KB After code cache collection, code=56KB, data=43KB 05-16 23:09:09.970 7716-7721/com.LostEntities.BugOut I/zygote: Increasing code cache capacity to 256KB 05-16 23:09:10.794 7716-7839/com.LostEntities.BugOut I/UnityAds: com.unity3d.ads.api.Sdk.logInfo() (line:70) :: Requesting configuration from https://publisher-config.unityads.unity3d.com/games/1097720/configuration?bundleId=com.LostEntities.BugOut&encrypted=false&rooted=true&platform=android&sdkVersion=2201&osVersion=8.1.0&deviceModel=Android%20SDK%20built%20for%20x86&language=en_US&test=true&deviceMake=Google&advertisingTrackingId=3e5644c5-cfa6-4cd6-b5d4-db9da9a03526&limitAdTracking=false&frameworkName=Unity&frameworkVersion=2017.3.1f1&adapterName=AssetStore&adapterVersion=2.2.1 05-16 23:09:12.014 7716-7839/com.LostEntities.BugOut I/UnityAds: com.unity3d.ads.api.Sdk.logInfo() (line:70) :: Received configuration with 2 placements for gamer 50507b163822f20000000001 (A/B group 1) 05-16 23:09:12.187 7716-7839/com.LostEntities.BugOut I/UnityAds: com.unity3d.ads.api.Sdk.logInfo() (line:70) :: Requesting ad plan from https://auction.unityads.unity3d.com/v4/games/1097720/requests?advertisingTrackingId=3e5644c5-cfa6-4cd6-b5d4-db9da9a03526&limitAdTracking=false&deviceModel=Android%20SDK%20built%20for%20x86&platform=android&sdkVersion=2201&stores=google&deviceMake=Google&screenSize=268435794&screenDensity=560&apiLevel=27&test=true&screenWidth=1440&screenHeight=2392&connectionType=wifi&networkType=13&gamerId=50507b163822f20000000001 05-16 23:09:13.690 7716-7839/com.LostEntities.BugOut I/UnityAds: com.unity3d.ads.api.Sdk.logInfo() (line:70) :: AdPlan received with 1 campaigns and refreshDelay 0 05-16 23:12:33.399 7716-7769/com.LostEntities.BugOut D/Unity: Unloading 4 Unused Serialized files (Serialized files now loaded: 0) 05-16 23:12:33.483 7716-7733/com.LostEntities.BugOut D/Unity: UnloadTime: 14.470000 ms 05-16 23:12:33.518 7716-7733/com.LostEntities.BugOut D/Unity: System memory in use before: 31.0 MB. 05-16 23:12:33.523 7716-7733/com.LostEntities.BugOut D/Unity: System memory in use after: 31.0 MB. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 921. Total: 4.798000 ms (FindLiveObjects: 0.742000 ms CreateObjectMapping: 0.059000 ms MarkObjects: 2.527000 ms DeleteObjects: 0.112000 ms) 05-16 23:13:17.323 7716-7721/com.LostEntities.BugOut I/zygote: Do full code cache collection, code=122KB, data=82KB 05-16 23:13:17.324 7716-7721/com.LostEntities.BugOut I/zygote: After code cache collection, code=109KB, data=64KB 05-16 23:16:14.157 7716-7716/com.LostEntities.BugOut I/Unity: onPause 05-16 23:16:14.190 7716-7733/com.LostEntities.BugOut D/EGL_emulation: eglMakeCurrent: 0xc3b76080: ver 2 0 (tinfo 0xc3b728e0) 05-16 23:16:14.260 7716-7775/com.LostEntities.BugOut D/AudioTrack: stop() called with 10255360 frames delivered 05-16 23:16:14.277 7716-7733/com.LostEntities.BugOut D/Unity: Sensor : Accelerometer ( 1) ; 0.000248 / 0.01s ; Goldfish 3-axis Accelerometer / The Android Open Source Project 05-16 23:16:14.375 7716-7716/com.LostEntities.BugOut D/Unity: SetWindow 0 0x0 05-16 23:16:14.714 7716-7727/com.LostEntities.BugOut I/zygote: Background concurrent copying GC freed 112331(4MB) AllocSpace objects, 6(3MB) LOS objects, 50% free, 2MB/5MB, paused 5.686ms total 32.193ms

Failed to execute aapt. Gradle build failed

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Hello there. I'm literally desperate: it's like 5 hours that I'm trying to buid my apk. I followed the solution proposed by these old post: https://answers.unity.com/questions/1419389/how-to-fix-android-gradle-failure.html After many attempts, this is the result: ![alt text][1] [1]: /storage/temp/117019-photo-2018-05-17-02-32-41.jpg The error message are the following: com.android.ide.common.process.ProcessException: Failed to execute aapt See the Console for details. CommandInvokationFailure: Gradle build failed. C:/Program Files/Java/jdk1.8.0_05\bin\java.exe -classpath "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.0.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx2048m" "assembleRelease" I'm using JDK 8 and I downgraded my Android SDK tools, as suggested in many other posts.

Gradle build - colliding package names

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Hi, im having troubles building my game for android. The build fails because of this error: CommandInvokationFailure: Gradle build failed. C:/Program Files/Java/jdk1.8.0_111\bin\java.exe -classpath "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.0.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx2048m" "assembleRelease" stderr[ FAILURE: Build failed with an exception. * What went wrong: Execution failed for task ':processReleaseResources'. > Error: A library uses the same package as this project: com.unity3d.player I went to https://docs.unity3d.com/Manual/android-gradle-troubleshooting.html#colliding-package-names where the documentation says "you should change the package name of the library to something different. If the library contains a lot of code, it may be easier to change the main package name (from Player Settings)." Change the main package name its not an option since in order to upload the new version to google play console i must unpublish the current version (losing the downloads i´ve got so far) . So, how can i change the package name of the library? Where is this library they reffer to? is there any way to update the package name on google console without losing all progress? Thanks a lot!

Gradle build error

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CommandInvokationFailure: Gradle build failed. FAILURE: Build failed with an exception. * What went wrong: A problem occurred configuring root project 'gradleOut'.> Failed to find Build Tools revision 28.0.0 ![alt text][1] ![alt text][2] [1]: https://i.imgur.com/R7VJ0ml.png [2]: https://i.imgur.com/Xvmrtlj.jpg

HELP ME FIX THIS CODE

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When i Build My Map I get an error that says "Assets/Standard Assets/Effects/ParticleSystems/scripts/WaterHoseParticles.cs(38,45): error CS1525: Unexpected symbol Rigidbody, My Script is Below using UnityEngine; namespace UnitySampleAssets.Effects { public class WaterHoseParticles : MonoBehaviour { private ParticleCollisionEvent[] collisionEvents = new ParticleCollisionEvent[16]; public static float lastSoundTime; public float force = 1; private void OnParticleCollision(GameObject other) { int safeLength = GetComponent().GetSafeCollisionEventSize(); if (collisionEvents.Length < safeLength) { collisionEvents = new ParticleCollisionEvent[safeLength]; } int numCollisionEvents = GetComponent().GetCollisionEvents(other, collisionEvents); int i = 0; while (i < numCollisionEvents) { if (Time.time > lastSoundTime + 0.2f) { lastSoundTime = Time.time; } var col = collisionEvents[i].colliderComponent; if (GetComponent() != null) ; { Vector3 vel = collisionEvents[i].velocity; GetComponent()Rigidbody.AddForce(vel*force, ForceMode.Impulse); } other.BroadcastMessage("Extinguish", SendMessageOptions.DontRequireReceiver); i++; } } }

facebook sdk failed to re-package resourses

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Hey there, need realy quick help... deadline 25... I`ve tried to integrate deeplinks, after build have this problem... CommandInvokationFailure: Failed to re-package resources. J:\Unity_5.6.5p3\AndroidStudioSDK\build-tools\28.0.0-rc1\aapt.exe package --auto-add-overlay -v -f -m -J "gen" -M "AndroidManifest.xml" -S "res" -I "J:/Unity_5.6.5p3/AndroidStudioSDK\platforms\android-27\android.jar" -F bin/resources.ap_ --extra-packages android.support.graphics.drawable.animated:android.support.v7.appcompat:android.support.v7.cardview:android.support.customtabs:android.support.compat:android.support.coreui:android.support.coreutils:android.support.fragment:android.support.mediacompat:android.support.v4:android.support.graphics.drawable:com.facebook.android:com.facebook.applinks:com.facebook.common:com.facebook.core:com.facebook.login:com.facebook.messenger:com.facebook.places:com.facebook.share -S "K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\com.android.support.animated-vector-drawable-25.3.1\res" -S "K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\com.android.support.appcompat-v7-25.3.1\res" -S "K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\com.android.support.cardview-v7-25.3.1\res" -S "K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\com.android.support.customtabs-25.3.1\res" -S "K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\com.android.support.support-compat-25.3.1\res" -S "K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\com.android.support.support-core-ui-25.3.1\res" -S "K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\com.android.support.support-core-utils-25.3.1\res" -S "K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\com.android.support.support-fragment-25.3.1\res" -S "K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\com.android.support.support-media-compat-25.3.1\res" -S "K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\com.android.support.support-v4-25.3.1\res" -S "K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\com.android.support.support-vector-drawable-25.3.1\res" -S "K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\facebook-android-wrapper-7.11.1\res" -S "K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\facebook-applinks\res" -S "K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\facebook-common\res" -S "K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\facebook-core\res" -S "K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\facebook-login\res" -S "K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\facebook-messenger\res" -S "K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\facebook-places\res" -S "K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\facebook-share\res" stderr[ AndroidManifest.xml:34: Tag attribute authorities has invalid character '$'. ] stdout[ Configurations: (default) mdpi-v4 hdpi-v4 xhdpi-v4 xxhdpi-v4 Files: color\com_facebook_send_button_text_color.xml Src: () K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\facebook-share\res\color\com_facebook_send_button_text_color.xml drawable\com_facebook_button_send_background.xml Src: () K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\facebook-share\res\drawable\com_facebook_button_send_background.xml drawable\com_facebook_button_send_icon_blue.png Src: (mdpi-v4) K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\facebook-share\res\drawable-mdpi-v4\com_facebook_button_send_icon_blue.png Src: (hdpi-v4) K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\facebook-share\res\drawable-hdpi-v4\com_facebook_button_send_icon_blue.png Src: (xhdpi-v4) K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\facebook-share\res\drawable-xhdpi-v4\com_facebook_button_send_icon_blue.png drawable\com_facebook_button_send_icon_white.png Src: (mdpi-v4) K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\facebook-share\res\drawable-mdpi-v4\com_facebook_button_send_icon_white.png Src: (hdpi-v4) K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\facebook-share\res\drawable-hdpi-v4\com_facebook_button_send_icon_white.png Src: (xhdpi-v4) K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\facebook-share\res\drawable-xhdpi-v4\com_facebook_button_send_icon_white.png Src: (xxhdpi-v4) K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\facebook-share\res\drawable-xxhdpi-v4\com_facebook_button_send_icon_white.png drawable\com_facebook_send_button_icon.xml Src: () K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\facebook-share\res\drawable\com_facebook_send_button_icon.xml values\values.xml Src: () K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\facebook-share\res\values\values.xml AndroidManifest.xml Src: () AndroidManifest.xml Resource Dirs: Type color color\com_facebook_send_button_text_color.xml Src: () K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\facebook-share\res\color\com_facebook_send_button_text_color.xml Type drawable drawable\com_facebook_button_send_background.xml Src: () K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\facebook-share\res\drawable\com_facebook_button_send_background.xml drawable\com_facebook_button_send_icon_blue.png Src: (mdpi-v4) K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\facebook-share\res\drawable-mdpi-v4\com_facebook_button_send_icon_blue.png Src: (hdpi-v4) K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\facebook-share\res\drawable-hdpi-v4\com_facebook_button_send_icon_blue.png Src: (xhdpi-v4) K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\facebook-share\res\drawable-xhdpi-v4\com_facebook_button_send_icon_blue.png drawable\com_facebook_button_send_icon_white.png Src: (mdpi-v4) K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\facebook-share\res\drawable-mdpi-v4\com_facebook_button_send_icon_white.png Src: (hdpi-v4) K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\facebook-share\res\drawable-hdpi-v4\com_facebook_button_send_icon_white.png Src: (xhdpi-v4) K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\facebook-share\res\drawable-xhdpi-v4\com_facebook_button_send_icon_white.png Src: (xxhdpi-v4) K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\facebook-share\res\drawable-xxhdpi-v4\com_facebook_button_send_icon_white.png drawable\com_facebook_send_button_icon.xml Src: () K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\facebook-share\res\drawable\com_facebook_send_button_icon.xml Type values values\values.xml Src: () K:\Unity_2017.3.0p1\Projects\2018\ARtestProject\ARwar1\test_test\Temp\StagingArea\android-libraries\facebook-share\res\values\values.xml Including resources from package: J:\Unity_5.6.5p3\AndroidStudioSDK\platforms\android-27\android.jar applyFileOverlay for drawable trying overlaySet Key=messenger_bubble_large_blue.png trying overlaySet Key=messenger_bubble_large_white.png trying overlaySet Key=messenger_bubble_small_blue.png trying overlaySet Key=messenger_bubble_small_white.png trying overlaySet Key=messenger_button_blue_bg_round.xml trying overlaySet Key=messenger_button_blue_bg_selector.xml trying overlaySet Key=messenger_button_send_round_shadow.png trying overlaySet Key=messenger_button_white_bg_round.xml trying overlaySet Key=messenger_button_white_bg_selector.xml trying overlaySet Key=com_facebook_button_login_background.xml trying overlaySet Key=com_facebook_button_login_logo.xml trying overlaySet Key=com_facebook_button_login_silver_background.xml trying overlaySet Key=com_facebook_profile_picture_blank_portrait.png trying overlaySet Key=com_facebook_profile_picture_blank_square.png trying overlaySet Key=com_facebook_tooltip_black_background.9.png trying overlaySet Key=com_facebook_tooltip_black_bottomnub.png trying overlaySet Key=com_facebook_tooltip_black_topnub.png trying overlaySet Key=com_facebook_tooltip_black_xout.png trying overlaySet Key=com_facebook_tooltip_blue_background.9.png trying overlaySet Key=com_facebook_tooltip_blue_bottomnub.png trying overlaySet Key=com_facebook_tooltip_blue_topnub.png trying overlaySet Key=com_facebook_tooltip_blue_xout.png trying overlaySet Key=com_facebook_auth_dialog_background.xml trying overlaySet Key=com_facebook_auth_dialog_cancel_background.xml trying overlaySet Key=com_facebook_auth_dialog_header_background.xml trying overlaySet Key=com_facebook_button_background.xml trying overlaySet Key=com_facebook_button_icon.xml trying overlaySet Key=com_facebook_button_icon_blue.png trying overlaySet Key=com_facebook_button_icon_white.png trying overlaySet Key=com_facebook_button_like_background.xml trying overlaySet Key=com_facebook_button_like_icon_selected.png trying overlaySet Key=com_facebook_close.png trying overlaySet Key=com_facebook_favicon_blue.xml trying overlaySet Key=abc_ab_share_pack_mtrl_alpha.9.png trying overlaySet Key=abc_action_bar_item_background_material.xml trying overlaySet Key=abc_btn_borderless_material.xml trying overlaySet Key=abc_btn_check_material.xml trying overlaySet Key=abc_btn_check_to_on_mtrl_000.png trying overlaySet Key=abc_btn_check_to_on_mtrl_015.png trying overlaySet Key=abc_btn_colored_material.xml trying overlaySet Key=abc_btn_default_mtrl_shape.xml trying overlaySet Key=abc_btn_radio_material.xml trying overlaySet Key=abc_btn_radio_to_on_mtrl_000.png trying overlaySet Key=abc_btn_radio_to_on_mtrl_015.png trying overlaySet Key=abc_btn_switch_to_on_mtrl_00001.9.png trying overlaySet Key=abc_btn_switch_to_on_mtrl_00012.9.png trying overlaySet Key=abc_cab_background_internal_bg.xml trying overlaySet Key=abc_cab_background_top_material.xml trying overlaySet Key=abc_cab_background_top_mtrl_alpha.9.png trying overlaySet Key=abc_control_background_material.xml trying overlaySet Key=abc_dialog_material_background.xml trying overlaySet Key=abc_edit_text_material.xml trying overlaySet Key=abc_ic_ab_back_material.xml trying overlaySet Key=abc_ic_arrow_drop_right_black_24dp.xml trying overlaySet Key=abc_ic_clear_material.xml trying overlaySet Key=abc_ic_commit_search_api_mtrl_alpha.png trying overlaySet Key=abc_ic_go_search_api_material.xml trying overlaySet Key=abc_ic_menu_copy_mtrl_am_alpha.png trying overlaySet Key=abc_ic_menu_cut_mtrl_alpha.png trying overlaySet Key=abc_ic_menu_overflow_material.xml trying overlaySet Key=abc_ic_menu_paste_mtrl_am_alpha.png trying overlaySet Key=abc_ic_menu_selectall_mtrl_alpha.png trying overlaySet Key=abc_ic_menu_share_mtrl_alpha.png trying overlaySet Key=abc_ic_search_api_material.xml trying overlaySet Key=abc_ic_star_black_16dp.png trying overlaySet Key=abc_ic_star_black_36dp.png trying overlaySet Key=abc_ic_star_black_48dp.png trying overlaySet Key=abc_ic_star_half_black_16dp.png trying overlaySet Key=abc_ic_star_half_black_36dp.png trying overlaySet Key=abc_ic_star_half_black_48dp.png trying overlaySet Key=abc_ic_voice_search_api_material.xml trying overlaySet Key=abc_item_background_holo_dark.xml trying overlaySet Key=abc_item_background_holo_light.xml trying overlaySet Key=abc_list_divider_mtrl_alpha.9.png trying overlaySet Key=abc_list_focused_holo.9.png trying overlaySet Key=abc_list_longpressed_holo.9.png trying overlaySet Key=abc_list_pressed_holo_dark.9.png trying overlaySet Key=abc_list_pressed_holo_light.9.png trying overlaySet Key=abc_list_selector_background_transition_holo_dark.xml trying overlaySet Key=abc_list_selector_background_transition_holo_light.xml trying overlaySet Key=abc_list_selector_disabled_holo_dark.9.png trying overlaySet Key=abc_list_selector_disabled_holo_light.9.png trying overlaySet Key=abc_list_selector_holo_dark.xml trying overlaySet Key=abc_list_selector_holo_light.xml trying overlaySet Key=abc_menu_hardkey_panel_mtrl_mult.9.png trying overlaySet Key=abc_popup_background_mtrl_mult.9.png trying overlaySet Key=abc_ratingbar_indicator_material.xml trying overlaySet Key=abc_ratingbar_material.xml trying overlaySet Key=abc_ratingbar_small_material.xml trying overlaySet Key=abc_scrubber_control_off_mtrl_alpha.png trying overlaySet Key=abc_scrubber_control_to_pressed_mtrl_000.png trying overlaySet Key=abc_scrubber_control_to_pressed_mtrl_005.png trying overlaySet Key=abc_scrubber_primary_mtrl_alpha.9.png trying overlaySet Key=abc_scrubber_track_mtrl_alpha.9.png trying overlaySet Key=abc_seekbar_thumb_material.xml trying overlaySet Key=abc_seekbar_tick_mark_material.xml trying overlaySet Key=abc_seekbar_track_material.xml trying overlaySet Key=abc_spinner_mtrl_am_alpha.9.png trying overlaySet Key=abc_spinner_textfield_background_material.xml trying overlaySet Key=abc_switch_thumb_material.xml trying overlaySet Key=abc_switch_track_mtrl_alpha.9.png trying overlaySet Key=abc_tab_indicator_material.xml trying overlaySet Key=abc_tab_indicator_mtrl_alpha.9.png trying overlaySet Key=abc_text_cursor_material.xml trying overlaySet Key=abc_text_select_handle_left_mtrl_dark.png trying overlaySet Key=abc_text_select_handle_left_mtrl_light.png trying overlaySet Key=abc_text_select_handle_middle_mtrl_dark.png trying overlaySet Key=abc_text_select_handle_middle_mtrl_light.png trying overlaySet Key=abc_text_select_handle_right_mtrl_dark.png trying overlaySet Key=abc_text_select_handle_right_mtrl_light.png trying overlaySet Key=abc_textfield_activated_mtrl_alpha.9.png trying overlaySet Key=abc_textfield_default_mtrl_alpha.9.png trying overlaySet Key=abc_textfield_search_activated_mtrl_alpha.9.png trying overlaySet Key=abc_textfield_search_default_mtrl_alpha.9.png trying overlaySet Key=abc_textfield_search_material.xml trying overlaySet Key=abc_vector_test.xml trying overlaySet Key=notification_action_background.xml trying overlaySet Key=notification_bg.xml trying overlaySet Key=notification_bg_low.xml trying overlaySet Key=notification_bg_low_normal.9.png trying overlaySet Key=notification_bg_low_pressed.9.png trying overlaySet Key=notification_bg_normal.9.png trying overlaySet Key=notification_bg_normal_pressed.9.png trying overlaySet Key=notification_icon_background.xml trying overlaySet Key=notification_tile_bg.xml trying overlaySet Key=notify_panel_notification_icon_bg.png trying overlaySet Key=app_banner.png trying overlaySet Key=app_icon.png applyFileOverlay for layout trying overlaySet Key=messenger_button_send_blue_large.xml trying overlaySet Key=messenger_button_send_blue_round.xml trying overlaySet Key=messenger_button_send_blue_small.xml trying overlaySet Key=messenger_button_send_white_large.xml trying overlaySet Key=messenger_button_send_white_round.xml trying overlaySet Key=messenger_button_send_white_smal

Unity game freezes a few seconds after loading scene

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This game freezes a couple of seconds after loading a scene. The issue is replicable only in the built exe, Unity Editor never crashes when following the same steps to load the scene. I already tried copying some DLLs found in the Editor in the "Managed" folder of the built project but the issue persists. What could cause freezing in a built game?

Unable to convert classes into dex format

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Hello. I'm having a problem when i try to building the game. I was looking for information - most likely it is a conflict between two plugins **Google ADMobd and Chartboost**. The solution, as I understand it, is to delete duplicate files in chartboost or admob libs. What do I need to delete? Thanks for care. :( ___________________________ **Error log:** CommandInvokationFailure: Unable to convert classes into dex format. C:/Program Files/Java/jdk1.8.0_171\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/android-sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" - stderr[ Uncaught translation error: java.lang.IllegalArgumentException: already added: Landroid/support/v4/accessibilityservice/AccessibilityServiceInfoCompat; Uncaught translation error: java.lang.IllegalArgumentException: already added: Landroid/support/v4/app/ActivityCompat; Uncaught translation error: java.lang.IllegalArgumentException: already added: Landroid/support/v4/app/ActivityCompat$1; Uncaught translation error: java.lang.IllegalArgumentException: already added: Landroid/support/v4/app/ActivityCompat$OnRequestPermissionsResultCallback; Uncaught translation error: java.lang.IllegalArgumentException: already added: Landroid/support/v4/app/ActivityCompat$SharedElementCallback21Impl; Uncaught translation error: java.lang.IllegalArgumentException: already added: Landroid/support/v4/app/ActivityManagerCompat; Uncaught translation error: java.lang.IllegalArgumentException: already added: Landroid/support/v4/app/ActivityOptionsCompat; Uncaught translation error: java.lang.IllegalArgumentException: already added: Landroid/support/v4/app/AppOpsManagerCompat; Uncaught translation error: java.lang.IllegalArgumentException: already added: Landroid/support/v4/app/BundleUtil; UNEXPECTED TOP-LEVEL EXCEPTION: java.lang.RuntimeException: Translation has been interrupted at com.android.dx.command.dexer.Main.processAllFiles(Main.java:614) at com.android.dx.command.dexer.Main.runMonoDex(Main.java:310) at com.android.dx.command.dexer.Main.runDx(Main.java:288) at com.android.dx.command.dexer.Main.main(Main.java:244) at com.android.dx.command.Main.main(Main.java:95) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at SDKMain.main(SDKMain.java:130) Caused by: java.lang.InterruptedException: Too many errors at com.android.dx.command.dexer.Main.processAllFiles(Main.java:606) ... 9 more ] stdout[ processing archive C:\Users\Public\Documents\Unity Projects\cat2018\Temp\StagingArea\android-libraries\ChartboostSDK\libs\.\android-support-v4.jar... ignored resource META-INF/ ignored resource META-INF/MANIFEST.MF ignored resource android/ ignored resource android/support/ ignored resource android/support/annotation/ processing android/support/annotation/AnimRes.class... processing android/support/annotation/AnimatorRes.class... processing android/support/annotation/AnyRes.class... processing android/support/annotation/ArrayRes.class... processing android/support/annotation/AttrRes.class... processing android/support/annotation/BinderThread.class... processing android/support/annotation/BoolRes.class... processing android/support/annotation/CallSuper.class... processing android/support/annotation/CheckResult.class... processing android/support/annotation/ColorInt.class... processing android/support/annotation/ColorRes.class... processing android/support/annotation/DimenRes.class... processing android/support/annotation/DrawableRes.class... processing android/support/annotation/FloatRange.class... processing android/support/annotation/FractionRes.class... processing android/support/annotation/IdRes.class... processing android/support/annotation/IntDef.class... processing android/support/annotation/IntRange.class... processing android/support/annotation/IntegerRes.class... processing android/support/annotation/InterpolatorRes.class... processing android/support/annotation/Keep.class... processing android/support/annotation/LayoutRes.class... processing android/support/annotation/MainThread.class... processing android/support/annotation/MenuRes.class... processing android/support/annotation/NonNull.class... processing android/support/annotation/Nullable.class... processing android/support/annotation/PluralsRes.class... processing android/support/annotation/RawRes.class... processing android/support/annotation/RequiresPermission.class... processing android/support/annotation/RequiresPermission$Read.class... processing android/support/annotation/RequiresPermission$Write.class... processing android/support/annotation/Size.class... processing android/support/annotation/StringDef.class... processing android/support/annotation/StringRes.class... processing android/support/annotation/StyleRes.class... processing android/support/annotation/StyleableRes.class... processing android/support/annotation/TransitionRes.class... processing android/support/annotation/UiThread.class... processing android/support/annotation/VisibleForTesting.class... processing android/support/annotation/WorkerThread.class... processing android/support/annotation/XmlRes.class... ignored resource android/support/v4/ ignored resource android/support/v4/accessibilityservice/ processing android/support/v4/accessibilityservice/AccessibilityServiceInfoCompat.class... processing android/support/v4/accessibilityservice/AccessibilityServiceInfoCompat$AccessibilityServiceInfoIcsImpl.class... processing android/support/v4/accessibilityservice/AccessibilityServiceInfoCompat$AccessibilityServiceInfoJellyBeanMr2.class... processing android/support/v4/accessibilityservice/AccessibilityServiceInfoCompat$AccessibilityServiceInfoStubImpl.class... processing android/support/v4/accessibilityservice/AccessibilityServiceInfoCompat$AccessibilityServiceInfoVersionImpl.class... processing android/support/v4/accessibilityservice/AccessibilityServiceInfoCompatIcs.class... processing android/support/v4/accessibilityservice/AccessibilityServiceInfoCompatJellyBeanMr2.class... ignored resource android/support/v4/animation/ processing android/support/v4/animation/AnimatorCompatHelper.class... processing android/support/v4/animation/AnimatorListenerCompat.class... processing android/support/v4/animation/AnimatorProvider.class... processing android/support/v4/animation/AnimatorUpdateListenerCompat.class... processing android/support/v4/animation/DonutAnimatorCompatProvider.class... processing android/support/v4/animation/DonutAnimatorCompatProvider$DonutFloatValueAnimator.class... processing android/support/v4/animation/DonutAnimatorCompatProvider$DonutFloatValueAnimator$1.class... processing android/support/v4/animation/HoneycombMr1AnimatorCompatProvider.class... processing android/support/v4/animation/HoneycombMr1AnimatorCompatProvider$AnimatorListenerCompatWrapper.class... processing android/support/v4/animation/HoneycombMr1AnimatorCompatProvider$HoneycombValueAnimatorCompat.class... processing android/support/v4/animation/HoneycombMr1AnimatorCompatProvider$HoneycombValueAnimatorCompat$1.class... processing android/support/v4/animation/ValueAnimatorCompat.class... ignored resource android/support/v4/app/ processing android/support/v4/app/ActionBarDrawerToggle.class... processing android/support/v4/app/ActionBarDrawerToggle$1.class... processing android/support/v4/app/ActionBarDrawerToggle$ActionBarDrawerToggleImpl.class... processing android/support/v4/app/ActionBarDrawerToggle$ActionBarDrawerToggleImplBase.class... processing android/support/v4/app/ActionBarDrawerToggle$ActionBarDrawerToggleImplHC.class... processing android/support/v4/app/ActionBarDrawerToggle$ActionBarDrawerToggleImplJellybeanMR2.class... processing android/support/v4/app/ActionBarDrawerToggle$Delegate.class... processing android/support/v4/app/ActionBarDrawerToggle$DelegateProvider.class... processing android/support/v4/app/ActionBarDrawerToggle$SlideDrawable.class... processing android/support/v4/app/ActionBarDrawerToggleHoneycomb.class... processing android/support/v4/app/ActionBarDrawerToggleHoneycomb$SetIndicatorInfo.class... processing android/support/v4/app/ActionBarDrawerToggleJellybeanMR2.class... processing android/support/v4/app/ActivityCompat.class... processing android/support/v4/app/ActivityCompat$1.class... processing android/support/v4/app/ActivityCompat$OnRequestPermissionsResultCallback.class... processing android/support/v4/app/ActivityCompat$SharedElementCallback21Impl.class... processing android/support/v4/app/ActivityCompat21.class... processing android/support/v4/app/ActivityCompat21$SharedElementCallback21.class... processing android/support/v4/app/ActivityCompat21$SharedElementCallbackImpl.class... processing android/support/v4/app/ActivityCompat22.class... processing android/support/v4/app/ActivityCompatApi23.class... processing android/support/v4/app/ActivityCompatApi23$RequestPermissionsRequestCodeValidator.class... processing android/support/v4/app/ActivityCompatHoneycomb.class... processing android/support/v4/app/ActivityCompatJB.class... processing android/support/v4/app/ActivityManagerCompat.class... processing android/support/v4/app/ActivityManagerCompatKitKat.class... processing android/support/v4/app/ActivityOptionsCompat.class... processing android/support/v4/app/ActivityOptionsCompat$ActivityOptionsImpl21.class... processing android/support/v4/app/ActivityOptionsCompat$ActivityOptionsImplJB.class... processing android/support/v4/app/ActivityOptionsCompat21.class... processing android/support/v4/app/ActivityOptionsCompatJB.class... processing android/support/v4/app/AppOpsManagerCompat.class... processing android/support/v4/app/AppOpsManagerCompat$1.class... processing android/support/v4/app/AppOpsManagerCompat$AppOpsManager23.class... processing android/support/v4/app/AppOpsManagerCompat$AppOpsManagerImpl.class... processing android/support/v4/app/AppOpsManagerCompat23.class... processing android/support/v4/app/BackStackRecord.class... processing android/support/v4/app/BackStackRecord$1.class... processing android/support/v4/app/BackStackRecord$2.class... processing android/support/v4/app/BackStackRecord$3.class... processing android/support/v4/app/BackStackRecord$Op.class... processing android/support/v4/app/BackStackRecord$TransitionState.class... processing android/support/v4/app/BackStackState.class... processing android/support/v4/app/BackStackState$1.class... processing android/support/v4/app/BaseFragmentActivityDonut.class... processing android/support/v4/app/BaseFragmentActivityHoneycomb.class... processing android/support/v4/app/BundleUtil.class... processing android/support/v4/app/DialogFragment.class... processing android/support/v4/app/DialogFragment$DialogStyle.class... processing android/support/v4/app/Fragment.class... processing android/support/v4/app/Fragment$1.class... processing android/support/v4/app/Fragment$InstantiationException.class... processing android/support/v4/app/Fragment$SavedState.class... processing android/support/v4/app/Fragment$SavedState$1.class... processing android/support/v4/app/FragmentActivity.class... processing android/support/v4/app/FragmentActivity$1.class... processing android/support/v4/app/FragmentActivity$HostCallbacks.class... processing android/support/v4/app/FragmentActivity$NonConfigurationInstances.class... processing android/support/v4/app/FragmentContainer.class... processing android/support/v4/app/FragmentController.class... processing android/support/v4/app/FragmentHostCallback.class... processing android/support/v4/app/FragmentManager.class... processing android/support/v4/app/FragmentManager$BackStackEntry.class... processing android/support/v4/app/FragmentManager$OnBackStackChangedListener.class... processing android/support/v4/app/FragmentManagerImpl.class... processing android/support/v4/app/FragmentManagerImpl$1.class... processing android/support/v4/app/FragmentManagerImpl$2.class... processing android/support/v4/app/FragmentManagerImpl$3.class... processing android/support/v4/app/FragmentManagerImpl$4.class... processing android/support/v4/app/FragmentManagerImpl$5.class... processing android/support/v4/app/FragmentManagerImpl$AnimateOnHWLayerIfNeededListener.class... processing android/support/v4/app/FragmentManagerImpl$FragmentTag.class... processing android/support/v4/app/FragmentManagerState.class... processing android/support/v4/app/FragmentManagerState$1.class... processing android/support/v4/app/FragmentPagerAdapter.class... processing android/support/v4/app/FragmentState.class... processing android/support/v4/app/FragmentState$1.class... processing android/support/v4/app/FragmentStatePagerAdapter.class... processing android/support/v4/app/FragmentTabHost.class... processing android/support/v4/app/FragmentTabHost$1.class... processing android/support/v4/app/FragmentTabHost$DummyTabFactory.class... processing android/support/v4/app/FragmentTabHost$SavedState.class... processing android/support/v4/app/FragmentTabHost$SavedState$1.class... processing android/support/v4/app/FragmentTabHost$TabInfo.class... processing android/support/v4/app/FragmentTransaction.class... processing android/support/v4/app/FragmentTransaction$Transit.class... processing android/support/v4/app/FragmentTransitionCompat21.class... processing android/support/v4/app/FragmentTransitionCompat21$1.class... processing android/support/v4/app/FragmentTransitionCompat21$2.class... processing android/support/v4/app/FragmentTransitionCompat21$3.class... processing android/support/v4/app/FragmentTransitionCompat21$4.class... processing android/support/v4/app/FragmentTransitionCompat21$EpicenterView.class... processing android/support/v4/app/FragmentTransitionCompat21$ViewRetriever.class... processing android/support/v4/app/INotificationSideChannel.class... processing android/support/v4/app/INotificationSideChannel$Stub.class... processing android/support/v4/app/INotificationSideChannel$Stub$Proxy.class... processing android/support/v4/app/ListFragment.class... processing android/support/v4/app/ListFragment$1.class... processing android/support/v4/app/ListFragment$2.class... processing android/support/v4/app/LoaderManager.class... processing android/support/v4/app/LoaderManager$LoaderCallbacks.class... processing android/support/v4/app/LoaderManagerImpl.class... processing android/support/v4/app/LoaderManagerImpl$LoaderInfo.class... processing android/support/v4/app/NavUtils.class... processing android/support/v4/app/NavUtils$NavUtilsImpl.class... processing android/support/v4/app/NavUtils$NavUtilsImplBase.class... processing android/support/v4/app/NavUtils$NavUtilsImplJB.class... processing android/support/v4/app/NavUtilsJB.class... processing android/support/v4/app/NoSaveStateFrameLayout.class... processing android/support/v4/app/NotificationBuilderWithActions.class... processing android/support/v4/app/NotificationBuilderWithBuilderAccessor.class... processing android/support/v4/app/NotificationCompat.class... processing android/support/v4/app/NotificationCompat$1.class... processing android/support/v4/app/NotificationCompat$Action.class... processing android/support/v4/app/NotificationCompat$Action$1.class... processing android/support/v4/app/NotificationCompat$Action$Builder.class... processing android/support/v4/app/NotificationCompat$Action$Extender.class... processing android/support/v4/app/NotificationCompat$Action$WearableExtender.class... processing android/support/v4/app/NotificationCompat$BigPictureStyle.class... processing android/support/v4/app/NotificationCompat$BigTextStyle.class... processing android/support/v4/app/NotificationCompat$Builder.class... processing android/support/v4/app/NotificationCompat$BuilderExtender.class... processing android/support/v4/app/NotificationCompat$CarExtender.class... processing android/support/v4/app/NotificationCompat$CarExtender$UnreadConversation.class... processing android/support/v4/app/NotificationCompat$CarExtender$UnreadConversation$1.class... processing android/support/v4/app/NotificationCompat$CarExtender$UnreadConversation$Builder.class... processing android/support/v4/app/NotificationCompat$Extender.class... processing android/support/v4/app/NotificationCompat$InboxStyle.class... processing android/support/v4/app/NotificationCompat$NotificationCompatImpl.class... processing android/support/v4/app/NotificationCompat$NotificationCompatImplApi2

Build failure: Failed to build apk

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Well, I wanted to make an android quiz game app and currently I'm using this template: https://assetstore.unity.com/packages/templates/systems/quizapp-trivia-template-4-in-1-57254 I've been following all of the steps given by the developer, but not with the building of the app, the tutorial on how the building of the app hasn't been made.. so I just use the usual way of building an android app with installing android sdk and jdk (development kit) etc.. and this is the result when I tried to build the app: **UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x00207] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172 at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)**

Compile Resources Error

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I try to build my game, but I get the error below. I have tried to google it, but nothing has helped. Please help! Failed to compile resources with the following parameters: -bootclasspath "C:/Users/Amy/AppData/Local/Android/Sdk\platforms\android-27\android.jar" -d "C:\Users\Amy\Documents\Ivan\Unity\3DMagicEightBall\3DMagic8Ball\Temp\StagingArea\bin\classes" -source 1.6 -target 1.6 -encoding UTF-8 "com\ISC\MagicallySarcastic8Ball\R.java" "com\unity3d\ads\android\R.java" warning: [options] source value 6 is obsolete and will be removed in a future release warning: [options] target value 1.6 is obsolete and will be removed in a future release warning: [options] To suppress warnings about obsolete options, use -Xlint:-options. 3 warnings UnityEditor.HostView:OnGUI()

Trying to merge incompatible /manifest/application/activity[@name=com.unity3d.player.UnityPlayerActivity] element:

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i have integrated updated chartboost sdk in my project,but i am facing this issue..Anybody please help :( Temp\StagingArea\android-libraries\Heyzap\AndroidManifest.xml:4] Trying to merge incompatible /manifest/application/activity[@name=com.unity3d.player.UnityPlayerActivity] element: UnityEditor.HostView:OnGUI()

2018.1.1f1 Build Error - HDRP - Light

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Hey guys, I'm getting this build error when trying to build windows using the experimental HDRP package.

C:/Users/Jamie/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.render-pipelines.high-definition@1.1.8-preview/HDRP/Lighting/GlobalIlluminationUtils.cs(27,50): error CS1061: Type `UnityEngine.Light' does not contain a definition for `lightmapBakeType' and no extension method `lightmapBakeType' of type `UnityEngine.Light' could be found. Are you missing an assembly reference?
Was just wondering if anyother people have got this?

Background Sprites lose their tags when the project is built

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I am currently building my first 2d game in unity and playing around with a 2D Box Collider/Rigidbody to move background tiles forward to make the background "infinite." This works just fine in the editor when I hit "play," but when I build it for both android and PC the background tiles stop being moved. Here is my function for collision detecting:

private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.tag == "Background")
        {
            Vector3 temp = collision.transform.position;
            float width = ((BoxCollider2D)collision).size.x;
            temp.x = lastBGX + width;
            lastBGX = temp.x;
            collision.transform.position = temp;
        }
    }
Where lastBGX is the x value of the edge of the last background tile After some debugging it seems that the issue may be in the awake() function for my background collector:

void Awake ()
{
        backgrounds = GameObject.FindGameObjectsWithTag("Background");
        lastBGX = backgrounds[0].transform.position.x;
        for (int i = 1; i < backgrounds.Length; i++)
        {
            if (lastBGX < backgrounds[i].transform.position.x)
            {
                lastBGX = backgrounds[i].transform.position.x;
            }
        }
}
When I run the code in the unity editor the FindGameObjectWithTag() function works just fine, but when I build it it stops working. Somehow it seems as if my background tiles are losing their tags in the process of the build.

Problem with building on Android

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Everything seems to be on Unity's side, I don't know how to fix this. Using 2018.2.0b1 (Yeah, I know it's beta). Error itself: FormatException: Input string was not in the correct format System.Int32.Parse (System.String s) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Int32.cs:629) System.Version..ctor (System.String version) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Version.cs:109) UnityEditor.Android.Utils.ParseVersion (System.String version) UnityEditor.Android.AndroidComponentProperties.get_PackageRevision () UnityEditor.Android.AndroidComponentProperties.GetPackageRevision (System.String directory) UnityEditor.Android.AndroidSDKTools.BuildToolsVersion () UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK+SDKBuildToolsDetector.GetVersion (UnityEditor.Android.AndroidSDKTools sdkTools, UnityEditor.Android.AndroidJavaTools javaTools) UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK+SDKComponentDetector.Detect (UnityEditor.Android.AndroidSDKTools sdkTools, UnityEditor.Android.AndroidJavaTools javaTools, System.Version minVersion, UnityEditor.Android.PostProcessor.ProgressHandler onProgress) UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK.EnsureSDKComponentVersion (UnityEditor.Android.AndroidJavaTools javaTools, System.Version minVersion, UnityEditor.Android.PostProcessor.Tasks.SDKComponentDetector detector) UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK.EnsureSDKComponentVersion (UnityEditor.Android.AndroidJavaTools javaTools, Int32 minVersion, UnityEditor.Android.PostProcessor.Tasks.SDKComponentDetector detector) UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessAndroidPlayer.PrepareForBuild (BuildOptions options, BuildTarget target) UnityEditor.Android.AndroidBuildPostprocessor.PrepareForBuild (BuildOptions options, BuildTarget target) UnityEditor.PostprocessBuildPlayer.PrepareForBuild (BuildOptions options, BuildTargetGroup targetGroup, BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:106) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Unity gets stuck at Converting managed assemblies to C++ for iOS build.

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After importing google ads plugin unity is unable to create a xcode project. The building process gets stuck on Converting managed assemblies to C++. I'm working on Unity 2017.3.0f3.Unity hangs at Converting managed assemblies to C++. After waiting 30 mins or so there is no progress.

Small problem during the build

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Hello to you, I have a problem when building on any project. I have tried to reinstall unity 3 times, once just install and reinstall, second time download all new unity and third time delete all unity file registry keys and user file. But always the same mistake, even in empty projects. ---------- Here's the problem: ArgumentException: The Assembly UnityEngine is referenced by UnityEngine.UI ('C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll'). But the dll is not allowed to be included or could not be found. UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1[T] alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, UnityEditor.BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:154) UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[] paths, System.String[] foldersToSearch, UnityEditor.BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:194) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) ![alt text][1] [1]: /storage/temp/117997-deepin-capture-ecran-zone-de-selection-20180531114.png

VR Game Won't Build! Error in Description!

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I'm currently creating a VR game for University and every time I try and build the game for testing I get 'Error Building Player: 3 Errors' Build completed with a result of 'Failed' UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0021f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:182 at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:89 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)![alt text][1] [1]: /storage/temp/117998-help.jpg

Android Build Failure (CommandInvokationFailure)

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Hi folks, I've seen other people with a similar problem, but each seems to be slightly unique. I don't know what exactly to do to fix this issue. ---------- These are the current packages I have installed. ![alt text][1] ---------- The error I get when I try to build (this is using the Internal build system now since Gradle was a nightmare). CommandInvokationFailure: Failed to re-package resources. F:\Programs\AndroidSDK\build-tools\27.0.3\aapt.exe package --auto-add-overlay -v -f -m -J "gen" -M "AndroidManifest.xml" -S "res" -I "F:/Programs/AndroidSDK\platforms\android-27\android.jar" -F bin/resources.ap_ --extra-packages com.unity.purchasing:com.facebook.android:com.facebook.applinks:com.facebook.common:com.facebook.core:com.facebook.login:com.facebook.messenger:com.facebook.places:com.facebook.share:com.android.vending.billing:com.unity.purchasing.googleplay:com.onesignal:com.onesignal.onesignalsdk:com.unity3d.ads -S "F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\common\res" -S "F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-android-wrapper-7.12.0\res" -S "F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res" -S "F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-login\res" -S "F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-messenger\res" -S "F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-share\res" -S "F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\GoogleAIDL\res" -S "F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\GooglePlay\res" -S "F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\onesignal-unity\res" -S "F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\OneSignalConfig\res" -S "F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\unity-ads\res" stderr[ F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\values\values.xml:72: error: Error retrieving parent for item: No resource found that matches the given name '@style/Theme.AppCompat.NoActionBar'. F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\values\values.xml:77: error: Error retrieving parent for item: No resource found that matches the given name '@style/Theme.AppCompat.Dialog'. ] stdout[ Configurations: (default) Files: AndroidManifest.xml Src: () AndroidManifest.xml Resource Dirs: Including resources from package: F:\Programs\AndroidSDK\platforms\android-27\android.jar applyFileOverlay for drawable trying overlaySet Key=ic_onesignal_large_icon_default.png trying overlaySet Key=ic_stat_onesignal_default.png trying overlaySet Key=ic_os_notification_fallback_white_24dp.png trying overlaySet Key=com_facebook_button_send_background.xml trying overlaySet Key=com_facebook_button_send_icon_blue.png trying overlaySet Key=com_facebook_button_send_icon_white.png trying overlaySet Key=com_facebook_send_button_icon.xml trying overlaySet Key=messenger_bubble_large_blue.png trying overlaySet Key=messenger_bubble_large_white.png trying overlaySet Key=messenger_bubble_small_blue.png trying overlaySet Key=messenger_bubble_small_white.png trying overlaySet Key=messenger_button_blue_bg_round.xml trying overlaySet Key=messenger_button_blue_bg_selector.xml trying overlaySet Key=messenger_button_send_round_shadow.png trying overlaySet Key=messenger_button_white_bg_round.xml trying overlaySet Key=messenger_button_white_bg_selector.xml trying overlaySet Key=com_facebook_button_login_background.xml trying overlaySet Key=com_facebook_button_login_logo.xml trying overlaySet Key=com_facebook_button_login_silver_background.xml trying overlaySet Key=com_facebook_profile_picture_blank_portrait.png trying overlaySet Key=com_facebook_profile_picture_blank_square.png trying overlaySet Key=com_facebook_tooltip_black_background.9.png trying overlaySet Key=com_facebook_tooltip_black_bottomnub.png trying overlaySet Key=com_facebook_tooltip_black_topnub.png trying overlaySet Key=com_facebook_tooltip_black_xout.png trying overlaySet Key=com_facebook_tooltip_blue_background.9.png trying overlaySet Key=com_facebook_tooltip_blue_bottomnub.png trying overlaySet Key=com_facebook_tooltip_blue_topnub.png trying overlaySet Key=com_facebook_tooltip_blue_xout.png trying overlaySet Key=com_facebook_auth_dialog_background.xml trying overlaySet Key=com_facebook_auth_dialog_cancel_background.xml trying overlaySet Key=com_facebook_auth_dialog_header_background.xml trying overlaySet Key=com_facebook_button_background.xml trying overlaySet Key=com_facebook_button_icon.xml trying overlaySet Key=com_facebook_button_icon_blue.png trying overlaySet Key=com_facebook_button_icon_white.png trying overlaySet Key=com_facebook_button_like_background.xml trying overlaySet Key=com_facebook_button_like_icon_selected.png trying overlaySet Key=com_facebook_close.png trying overlaySet Key=com_facebook_favicon_blue.xml trying overlaySet Key=app_banner.png trying overlaySet Key=app_icon.png applyFileOverlay for layout trying overlaySet Key=onesignal_bgimage_notif_layout.xml trying overlaySet Key=messenger_button_send_blue_large.xml trying overlaySet Key=messenger_button_send_blue_round.xml trying overlaySet Key=messenger_button_send_blue_small.xml trying overlaySet Key=messenger_button_send_white_large.xml trying overlaySet Key=messenger_button_send_white_round.xml trying overlaySet Key=messenger_button_send_white_small.xml trying overlaySet Key=com_facebook_tooltip_bubble.xml trying overlaySet Key=com_facebook_activity_layout.xml trying overlaySet Key=com_facebook_device_auth_dialog_fragment.xml trying overlaySet Key=com_facebook_login_fragment.xml trying overlaySet Key=com_facebook_smart_device_dialog_fragment.xml applyFileOverlay for anim applyFileOverlay for animator applyFileOverlay for interpolator applyFileOverlay for transition applyFileOverlay for xml applyFileOverlay for raw trying overlaySet Key=notification.wav trying overlaySet Key=consumer_onesignal_keep.xml applyFileOverlay for color trying overlaySet Key=com_facebook_send_button_text_color.xml trying overlaySet Key=com_facebook_button_text_color.xml applyFileOverlay for menu applyFileOverlay for font applyFileOverlay for mipmap Processing image: res\drawable-xhdpi\app_banner.png Processing image: res\drawable-mdpi\app_icon.png Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-mdpi-v4\com_facebook_button_icon_blue.png Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-hdpi-v4\com_facebook_button_icon_blue.png (processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-mdpi-v4\com_facebook_button_icon_blue.png: 113% size of source) (processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-hdpi-v4\com_facebook_button_icon_blue.png: 105% size of source) Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xhdpi-v4\com_facebook_button_icon_blue.png Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xxhdpi-v4\com_facebook_button_icon_blue.png (processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xhdpi-v4\com_facebook_button_icon_blue.png: 106% size of source) Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-mdpi-v4\com_facebook_button_icon_white.png (processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xxhdpi-v4\com_facebook_button_icon_blue.png: 103% size of source) Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-hdpi-v4\com_facebook_button_icon_white.png (processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-mdpi-v4\com_facebook_button_icon_white.png: 161% size of source) Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xhdpi-v4\com_facebook_button_icon_white.png (processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-hdpi-v4\com_facebook_button_icon_white.png: 157% size of source) Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xxhdpi-v4\com_facebook_button_icon_white.png (processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xhdpi-v4\com_facebook_button_icon_white.png: 162% size of source) Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-mdpi-v4\com_facebook_button_like_icon_selected.png (processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xxhdpi-v4\com_facebook_button_icon_white.png: 157% size of source) (processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-mdpi-v4\com_facebook_button_like_icon_selected.png: 147% size of source) Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-hdpi-v4\com_facebook_button_like_icon_selected.png Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xhdpi-v4\com_facebook_button_like_icon_selected.png (processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-hdpi-v4\com_facebook_button_like_icon_selected.png: 138% size of source) Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xxhdpi-v4\com_facebook_button_like_icon_selected.png (processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xhdpi-v4\com_facebook_button_like_icon_selected.png: 130% size of source) Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-share\res\drawable-mdpi-v4\com_facebook_button_send_icon_blue.png (processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-share\res\drawable-mdpi-v4\com_facebook_button_send_icon_blue.png: 143% size of source) Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-share\res\drawable-hdpi-v4\com_facebook_button_send_icon_blue.png (processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xxhdpi-v4\com_facebook_button_like_icon_selected.png: 125% size of source) Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-share\res\drawable-xhdpi-v4\com_facebook_button_send_icon_blue.png (processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-share\res\drawable-hdpi-v4\com_facebook_button_send_icon_blue.png: 136% size of source) Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-share\res\drawable-mdpi-v4\com_facebook_button_send_icon_white.png (processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-share\res\drawable-xhdpi-v4\com_facebook_button_send_icon_blue.png: 179% size of source) Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-share\res\drawable-hdpi-v4\com_facebook_button_send_icon_white.png (processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-share\res\drawable-mdpi-v4\com_facebook_button_send_icon_white.png: 103% size of source) Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-share\res\drawable-xhdpi-v4\com_facebook_button_send_icon_white.png (processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-share\res\drawable-hdpi-v4\com_facebook_button_send_icon_white.png: 187% size of source) Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-share\res\drawable-xxhdpi-v4\com_facebook_button_send_icon_white.png (processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-share\res\drawable-xhdpi-v4\com_facebook_button_send_icon_white.png: 185% size of source) Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-mdpi-v4\com_facebook_close.png (processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-share\res\drawable-xxhdpi-v4\com_facebook_button_send_icon_white.png: 171% size of source) (processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-mdpi-v4\com_facebook_close.png: 120% size of source) Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-hdpi-v4\com_facebook_close.png Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xhdpi-v4\com_facebook_close.png (processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xhdpi-v4\com_facebook_close.png: 132% size of source) Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-login\res\drawable-mdpi-v4\com_facebook_profile_picture_blank_portrait.png (processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-hdpi-v4\com_facebook_close.png: 108% size of source) Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-login\res\drawable-mdpi-v4\com_facebook_profile_picture_blank_square.png (processed image res\drawable-mdpi\app_icon.png: 90% size of source) Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-login\res\drawable-mdpi-v4\com_facebook_tooltip_black_background.9.png (processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-login\res\drawable-mdpi-v4\com_facebook_profile_picture_blank_portrait.png: 110% size of source) Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-login\res\drawable-hdpi-v4\com_facebook_tooltip_black_background.9.png (processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-login\res\drawable-mdpi-v4\com_facebook_tooltip_black_background.9.png: 142% size of source) Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-login\res\drawable-xhdpi-v4\com_facebook_tooltip_black_background.9.png (processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-login\res\drawable-mdpi-v4\com_facebook_profile_picture_blank_square.png: 110% size of source) Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-login\res\drawable-mdpi-v4\com_facebook_tooltip_black_bottomnub.png (processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-login\res\drawable-mdpi-v4\com_facebook_tooltip_black_bottomnub.png: 160% size of source) Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-login\res\drawable-hdpi-v4\com_facebook_tooltip_black_bottomnub.png (processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\and ---------- I'm desperate to get this fixed and to a place where I can successfully make Android builds. I appreciate any help anyone has, I've tried so many different things!! Thanks, -Matt [1]: /storage/temp/118129-screenshot-2.png

CommandInvokationFailure: Failed to re-package resources

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I am facing this problem with unity 5.6.6f2 and facebook all sdk. This problem occurs with facebook sdk 7.12.0, I also try 7.12.1 but still getting same error. I can't integrate facebook in unity 5.6.6f2. I found one thing that is with library version. When I import "Google mobile ads" sdk, Android resolver install library version 26.0.1 (This google mobile ads works with this library.) and When I try to install facebook sdk or chartboost sdk it install library 25.3.1(Not working - can't built apk). I don't know what is problem. But I can't make built because it show error with after start recompiling. My console log is below. Any one can help here.. CommandInvokationFailure: Failed to re-package resources. E:\sdk\sdk\build-tools\23.0.3\aapt.exe package --auto-add-overlay -v -f -m -J "gen" -M "AndroidManifest.xml" -S "res" -I "E:/sdk/sdk\platforms\android-27\android.jar" -F bin/resources.ap_ --extra-packages com.facebook.android:com.facebook.applinks:com.facebook.common:com.facebook.core:com.facebook.login:com.facebook.messenger:com.facebook.places:com.facebook.share -S "C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-android-wrapper-7.12.0\res" -S "C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-common\res" -S "C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-login\res" -S "C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-messenger\res" -S "C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res" stderr[ C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-common\res\values\values.xml:72: error: Error retrieving parent for item: No resource found that matches the given name '@style/Theme.AppCompat.NoActionBar'. C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-common\res\values\values.xml:77: error: Error retrieving parent for item: No resource found that matches the given name '@style/Theme.AppCompat.Dialog'. ] stdout[ Configurations: (default) mdpi-v4 hdpi-v4 xhdpi-v4 xxhdpi-v4 Files: color\com_facebook_send_button_text_color.xml Src: () C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res\color\com_facebook_send_button_text_color.xml drawable\com_facebook_button_send_background.xml Src: () C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res\drawable\com_facebook_button_send_background.xml drawable\com_facebook_button_send_icon_blue.png Src: (mdpi-v4) C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res\drawable-mdpi-v4\com_facebook_button_send_icon_blue.png Src: (hdpi-v4) C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res\drawable-hdpi-v4\com_facebook_button_send_icon_blue.png Src: (xhdpi-v4) C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res\drawable-xhdpi-v4\com_facebook_button_send_icon_blue.png drawable\com_facebook_button_send_icon_white.png Src: (mdpi-v4) C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res\drawable-mdpi-v4\com_facebook_button_send_icon_white.png Src: (hdpi-v4) C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res\drawable-hdpi-v4\com_facebook_button_send_icon_white.png Src: (xhdpi-v4) C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res\drawable-xhdpi-v4\com_facebook_button_send_icon_white.png Src: (xxhdpi-v4) C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res\drawable-xxhdpi-v4\com_facebook_button_send_icon_white.png drawable\com_facebook_send_button_icon.xml Src: () C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res\drawable\com_facebook_send_button_icon.xml values\values.xml Src: () C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res\values\values.xml AndroidManifest.xml Src: () AndroidManifest.xml Resource Dirs: Type color color\com_facebook_send_button_text_color.xml Src: () C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res\color\com_facebook_send_button_text_color.xml Type drawable drawable\com_facebook_button_send_background.xml Src: () C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res\drawable\com_facebook_button_send_background.xml drawable\com_facebook_button_send_icon_blue.png Src: (mdpi-v4) C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res\drawable-mdpi-v4\com_facebook_button_send_icon_blue.png Src: (hdpi-v4) C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res\drawable-hdpi-v4\com_facebook_button_send_icon_blue.png Src: (xhdpi-v4) C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res\drawable-xhdpi-v4\com_facebook_button_send_icon_blue.png drawable\com_facebook_button_send_icon_white.png Src: (mdpi-v4) C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res\drawable-mdpi-v4\com_facebook_button_send_icon_white.png Src: (hdpi-v4) C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res\drawable-hdpi-v4\com_facebook_button_send_icon_white.png Src: (xhdpi-v4) C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res\drawable-xhdpi-v4\com_facebook_button_send_icon_white.png Src: (xxhdpi-v4) C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res\drawable-xxhdpi-v4\com_facebook_button_send_icon_white.png drawable\com_facebook_send_button_icon.xml Src: () C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res\drawable\com_facebook_send_button_icon.xml Type values values\values.xml Src: () C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res\values\values.xml Including resources from package: E:\sdk\sdk\platforms\android-27\android.jar applyFileOverlay for drawable trying overlaySet Key=messenger_bubble_large_blue.png trying overlaySet Key=messenger_bubble_large_white.png trying overlaySet Key=messenger_bubble_small_blue.png trying overlaySet Key=messenger_bubble_small_white.png trying overlaySet Key=messenger_button_blue_bg_round.xml trying overlaySet Key=messenger_button_blue_bg_selector.xml trying overlaySet Key=messenger_button_send_round_shadow.png trying overlaySet Key=messenger_button_white_bg_round.xml trying overlaySet Key=messenger_button_white_bg_selector.xml trying overlaySet Key=com_facebook_button_login_background.xml trying overlaySet Key=com_facebook_button_login_logo.xml trying overlaySet Key=com_facebook_button_login_silver_background.xml trying overlaySet Key=com_facebook_profile_picture_blank_portrait.png trying overlaySet Key=com_facebook_profile_picture_blank_square.png trying overlaySet Key=com_facebook_tooltip_black_background.9.png trying overlaySet Key=com_facebook_tooltip_black_bottomnub.png trying overlaySet Key=com_facebook_tooltip_black_topnub.png trying overlaySet Key=com_facebook_tooltip_black_xout.png trying overlaySet Key=com_facebook_tooltip_blue_background.9.png trying overlaySet Key=com_facebook_tooltip_blue_bottomnub.png trying overlaySet Key=com_facebook_tooltip_blue_topnub.png trying overlaySet Key=com_facebook_tooltip_blue_xout.png trying overlaySet Key=com_facebook_auth_dialog_background.xml trying overlaySet Key=com_facebook_auth_dialog_cancel_background.xml trying overlaySet Key=com_facebook_auth_dialog_header_background.xml trying overlaySet Key=com_facebook_button_background.xml trying overlaySet Key=com_facebook_button_icon.xml trying overlaySet Key=com_facebook_button_icon_blue.png trying overlaySet Key=com_facebook_button_icon_white.png trying overlaySet Key=com_facebook_button_like_background.xml trying overlaySet Key=com_facebook_button_like_icon_selected.png trying overlaySet Key=com_facebook_close.png trying overlaySet Key=com_facebook_favicon_blue.xml trying overlaySet Key=app_banner.png trying overlaySet Key=app_icon.png applyFileOverlay for layout trying overlaySet Key=messenger_button_send_blue_large.xml trying overlaySet Key=messenger_button_send_blue_round.xml trying overlaySet Key=messenger_button_send_blue_small.xml trying overlaySet Key=messenger_button_send_white_large.xml trying overlaySet Key=messenger_button_send_white_round.xml trying overlaySet Key=messenger_button_send_white_small.xml trying overlaySet Key=com_facebook_tooltip_bubble.xml trying overlaySet Key=com_facebook_activity_layout.xml trying overlaySet Key=com_facebook_device_auth_dialog_fragment.xml trying overlaySet Key=com_facebook_login_fragment.xml trying overlaySet Key=com_facebook_smart_device_dialog_fragment.xml applyFileOverlay for anim applyFileOverlay for animator applyFileOverlay for interpolator applyFileOverlay for transition applyFileOverlay for xml applyFileOverlay for raw applyFileOverlay for color trying overlaySet Key=com_facebook_button_text_color.xml applyFileOverlay for menu applyFileOverlay for mipmap Processing image: rePsrocess\idnrga wiambalgee: -xhrdepsi\\darpapw_abble-annemrd.ppin\ga pp_icon.png Processing image: C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-common\res\drawable-mdpi-v4\com_facebook_button_icon_blue.png (processed image C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-common\res\drawable-mdpi-v4\com_facebook_button_icon_blue.png: 130% size of source) Processing image: C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-common\res\drawable-hdpi-v4\com_facebook_button_icon_blue.png (processed image C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-common\res\drawable-hdpi-v4\com_facebook_button_icon_blue.png: 122% size of source) (processed image res\drawable-mdpi\app_icon.png: 94% size of source) Processing image: C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xhdpi-v4\com_facebook_button_icon_blue.png Processing image: C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xxhdpi-v4\com_facebook_button_icon_blue.png (processed image C:\TestingApp\TestingApp\Temp\StagingArea\an (processed image C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xxhdpi-v4\com_facebook_button_icon_blue.png: 119% size of source) droid-libraries\facebook-common\res\drawable-xhdpi-v4\com_facebook_button_icon_blue.png: 122% size of source) Processing image: C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-common\res\drawable-mdpi-v4\com_facebook_button_icon_white.png Processing image: C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-common\res\drawable-hdpi-v4\com_facebook_button_icon_white.png Processing image: C : \ T(epsrtingApp\TestingoAcpessed image Cp:\\TTemp\StagingAreae\satnidnrgoAipdp-\TestingApp\Temlpi\bSraries\facebookt-acgingArea\androiodm-mlon\res\drawablei-bxrhadrpiie-v4\com_faceboosk\_facebook-commobnu\trton_icon_white.epsn\gd rawable-hdpi-v4\com_facebook_button_icon_white.png: 158% size of source) Processing image: C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xxhdpi-v4\com_facebook_button_icon_white.png (processed image C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xhdpi-v4\com_facebook_button_icon_white.png: 162% size of source) (processed image C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xxhdpi-v4\com_facebook_button_icon_white.png: 158% size of source) (processed image C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-common\res\drawable-mdpi-v4\com_facebook_button_icon_white.png: 161% size of source) Processing image: C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-common\res\drawable-mdpi-v4\com_facebook_button_like_icon_selected.png Processing image: C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-common\res\drawable-hdpi-v4\com_facebook_button_like_icon_selected.png (processed image C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-common\res\drawable-mdpi-v4\com_facebook_button_like_icon_selected.png: 156% size of source) Processing image: C:\TestingApp\Test i n g A(ppp\Temp\StagingArroecae\sasneddr oiimda-ge C:\TestingAlpipb\rTaerstingApp\Temp\Sies\facebook-ctoamgmionng\Arreesa\\darndroid-librarieawable-xhdpi-v4s\\cfoamc_ebook-common\refsa\cderbaowok_button_like_aibcloen-_hsdpi-v4\com_facelected.png ebook_button_like_icon_selected.png: 139% size of source) Processing image: C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xxhdpi-v4\com_facebook_button_like_icon_selected.png (processed image C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xhdpi-v4\com_facebook_button_like_icon_selected.png: 131% size of source) (processed image C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xxhdpi-v4\com_facebook_button_like_icon_selected.png: 126% size of source) Processing image: C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res\drawable-mdpi-v4\com_facebook_button_send_icon_blue.png Processing image: C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res\drawable-hdpi-v4\com_facebook_button_send_icon_blue.png (processed image C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res\drawable-mdpi-v4\com_facebook_button_send_icon_blue.png: 146% size of source) Processing image: C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res\drawable-xhdpi-v4\com_facebook_button_send_icon_blue.png (processed image C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res\drawable-hdpi-v4\com_facebook_button_send_icon_blue.png: 138% size of source) Processing image: C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res\drawable-mdpi-v4\com_facebook_button_send_icon_white.png (processed image C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res\drawable-xhdpi-v4\com_facebook_button_send_icon_blue.png: 180% size of source) Processing image: C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res\drawable-hdpi-v4\com_facebook_button_send_icon_white.png (processed image C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res\drawable-mdpi-v4\com_facebook_button_send_icon_white.png: 103% size of source) Processing image: C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res\drawable-xhdpi-v4\com_facebook_button_send_icon_white.png (processed image C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res\drawable-hdpi-v4\com_facebook_button_send_icon_white.png: 188% size of source) Processing image: C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res\drawable-xxhdpi-v4\com_facebook_button_send_icon_white.png (processed image C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res\drawable-xhdpi-v4\com_facebook_button_send_icon_white.png: 186% size of source) Processing image: C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-common\res\drawable-mdpi-v4\com_facebook_close.png (processed image C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-share\res\drawable-xxhdpi-v4\com_facebook _ b u (processed tton_send_iciomna_gweh itC:\TestingApep.\pTnegs:t ingApp\Temp\171% sizeS toafg isnogArea\androidu-rlcieb)r aries\facebook-common\res\drawable-mdpi-v4\com_facebook_close.png: 125% size of source) Processing image: C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-common\res\drawable-hdpi-v4\com_facebook_close.png Processing image: C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xhdpi-v4\com_facebook_close.png (processed image C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xhdpi-v4\com_facebook_close.png: 135% size of source) Processing image: C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-login\res\drawable-mdpi-v4\com_facebook_profile_picture_blank_portrait.png (processed image C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-common\res\drawable-hdpi-v4\com_facebook_close.png: 108% size of source) Processing image: C:\TestingApp\TestingApp\Temp\StagingArea\android-libraries\facebook-login\res\drawable-mdpi-v4\com_facebook_profile_picture_blank_square.png (processed image res\drawable-xhdpi\app_banner.png: 93% size of source) Processing image: C:\TestingApp\TestingApp\Temp\StagingAr

Cloud build fails code signing for OneSignal

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Hi folks, ---------- So I'm getting the following errors from the cloud build when it attempts to build for iOS. I'm using OneSignal, and apparently there's a separate target that has its own code signing. That's fine locally, I have control over that, but I don't know how to get around this in the cloud building process. ---------- ![alt text][1] ---------- The error I get from the cloud log is: 15921: ▸ Code Signing Error: Provisioning profile "MyAd-Hoc" has app ID "com.mycompany.mygame", which does not match the bundle ID "com.mycompany.mygame.OneSignalNotificationServiceExtension". 15922: ▸ Code Signing Error: Provisioning profile "MyAd-Hoc" doesn't match the entitlements file's value for the application-identifier entitlement. 15923: ▸ Code Signing Error: Code signing is required for product type 'App Extension' in SDK 'iOS 11.3' ---------- Any help on this would be fantastic, I really appreciate the convenience of getting the builds via Slack. Thanks!! -Matt [1]: /storage/temp/118250-signingerror.jpg
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