Here my problem
link: https://www.youtube.com/watch?v=NOiREOQgj9I&t
When I compile the script behave different
I worked with json but really idk what happen :L
I need to solve this, but I have no idea what happens
No sé si trabajar con json tenga algo que ver :L
↧
My script behave different when I compile, idk why, everything was recorded
↧
Missing for the selected architecture armeabi-v7a (Android build)
Hello,
When I try to make a build for Android of my game I get an error (Missing for the selected architecture armeabi-v7a), I've searched for a long time and I can't fix it:
http://prntscr.com/oakx8u
I've tried to build for windows and it works fine for windows but my game is a mobile game, how can I fix it?
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Android, ARCore: Problem with building and run
Hello,
I have a problem with building and run a simple app for android using ARCore.
The application replaces an image with a video.
when I press building and run these errors come out, I searched for solutions but with no luck.
Has this happened to anyone else?
(I don't know if it's important, but I'm using unity 2019.1.4.f1 and ARCore v1.9.0)
----------
* BuildFailedException: Temp/UnityTempFile-faa6373b0ed492242af9ce19b7be92aa\inputImages:line 1: Invalid width specified: 0.
GoogleARCoreInternal.AugmentedImageDatabasePreprocessBuild.OnPreprocessBuild (UnityEditor.BuildTarget target, System.String path) (at Assets/GoogleARCore/SDK/Scripts/Editor/AugmentedImageDatabasePreprocessBuild.cs:44)
GoogleARCoreInternal.PreprocessBuildBase.OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport report) (at Assets/GoogleARCore/SDK/Scripts/Editor/PreprocessBuildBase.cs:52)
UnityEditor.Build.BuildPipelineInterfaces+c__AnonStorey0.<>m__1 (UnityEditor.Build.IPreprocessBuildWithReport bpp) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:376)
UnityEditor.Build.BuildPipelineInterfaces.InvokeCallbackInterfacesPair[T1,T2] (System.Collections.Generic.List`1[T] oneInterfaces, System.Action`1[T] invocationOne, System.Collections.Generic.List`1[T] twoInterfaces, System.Action`1[T] invocationTwo, System.Boolean exitOnFailure) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:356)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
----------
* Error building Player: BuildFailedException: Temp/UnityTempFile-faa6373b0ed492242af9ce19b7be92aa\inputImages:line 1: Invalid width specified: 0.
----------
* UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:194
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:97
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
↧
App working in Unity but not completely in Xcode
I have my app working as expected in Unity in play mode however, when building to Xcode I'm getting 26,000 issues of which most say 'this function declaration is not a prototype' - I have no idea what this means. I am using Bolt as I have no knowledge of coding.
Aside from these issues, when I go through and test on my iPhone everything looks correct and the data that is loaded in the start state of my state machine is correct. The issue comes in with data that is supposed to be checked on a button click based on what the user is inputting in a Text Mesh Pro Input Field. The user input string is supposed to be checked against an AOT list using AOT list contains and then based on if true or false make the appropriate reaction. Sometimes it recognizes correct inputs but, mostly it doesn't. Prior to using the AOT list/list contains I was using Switch on String units and had the exact same issues. I did use the AOT pre-build for Bolt before building and I am targeting iOS in the build.
Not sure what I am doing wrong? Would appreciate some direction. Thanks.
↧
Can't build for Android with IL2CPP
Hi all,
I cannot build for Android anymore as it gives error. I'm building with IL2CPP so I can build for 64 bit devices and trying to export as an Android App Bundle. I have some experience with building and publishing with Google Play, but I returned to Unity after some time and now I can't solve this error. I have a 6 year old medium-end laptop and I'm trying with Windows 10, so probably it's time to upgrade my laptop, but I would like to hear yout opinion, because I can find a way to get rid of this :(
Info:
Unity version: 2018.4.3f1
Java Version: 1.8.0_221(Both the embedded OpenJDK and the one I have installed on laptop gives problems. I have to mention that either of the versions I've tried, I can see references to the embedded OpenJDK version, even if the other one is selected)
Android SDK: fully updated(Only NDK isn't installed from the Android SDK Manager from Android Studio)
NDK: r16b
[Console prints][1]
[Editor.Log file][2]
I appreciate your help. Thanks in advance!! :D
Best Regards,
Eduardo Bagarrão
[1]: https://imgur.com/a/SJn2nsU
[2]: https://pastebin.com/0LLaAv4f
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↧
WebGL Build Error:UnusedBytecodeStripper2.exe --api NET_2_0 -out
**Build Android and PC,and Empty project(WebGL) is ok.
but on my Project build WebGL have error,
maybe is GoogleAD caused?or facebook sdk?
someone Can help me understand the error or fix?
Unity version is 5.6.7f1
I'm try to set Api Compatibility Level .Net2..0
**
Failed running C:\Program Files\Unity\Editor\Data\Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe --api NET_2_0 -out "F:\ProjectTest\SetUnityForSDK\Temp\StagingArea\Data\Managed\tempStrip" -l none -c link -b true -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Core.xml" -f "C:\Program Files\Unity\Editor\Data\il2cpp\LinkerDescriptors" -x "F:\ProjectTest\SetUnityForSDK/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml" -x "F:\ProjectTest\SetUnityForSDK\Temp\StagingArea\Data\preserved_derived_types.xml" -x "F:\ProjectTest\SetUnityForSDK\Assets\FacebookSDK\link.xml" -d "F:\ProjectTest\SetUnityForSDK\Temp\StagingArea\Data\Managed" -a "F:\ProjectTest\SetUnityForSDK\Temp\StagingArea\Data\Managed\Assembly-CSharp-firstpass.dll" -a "F:\ProjectTest\SetUnityForSDK\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" -a "F:\ProjectTest\SetUnityForSDK\Temp\StagingArea\Data\Managed\UnityEngine.Analytics.dll" -a "F:\ProjectTest\SetUnityForSDK\Temp\StagingArea\Data\Managed\Facebook.Unity.Settings.dll"
stdout:
SweepReport:
Mono.Cecil.MethodDefinition (12391) => System.Void .ctor(System.String,System.Object[]), System.Void Call(System.String,System.Object[]), FieldType Get(System.String), System.Void Set(System.String,FieldType), FieldType GetStatic(System.String), ...
Mono.Cecil.TypeDefinition (3101) => UnityEngine.WeakListenerBindings, UnityEngine.NetworkReachability, UnityEngine.UserAuthorization, UnityEngine.ApplicationInstallMode, UnityEngine.ApplicationSandboxType, ...
Mono.Cecil.FieldDefinition (987) => AdvertisingIdentifierCallback OnAdvertisingIdentifierCallback, UnityEngine.Application/LogCallback modreq(System.Runtime.CompilerServices.IsVolatile) s_RegisterLogCallbackDeprecated, System.String unsupportedIdentifier, System.Byte kIsVisibleMask, System.Byte kDistanceMask, ...
Fatal error in Mono CIL Linker
Mono.Cecil.ResolutionException: Failed to resolve UnityEngine.ImageConversion�� UnusedBytecodeStripper2.AddUnresolvedStubsStep.Process()
�� Mono.Linker.Steps.BaseStep.Process(LinkContext context)
�� Mono.Linker.Pipeline.Process(LinkContext context)
�� Mono.Linker.Driver.RunDriver(Driver driver, IEqualityComparer`1 typeComparer, IEqualityComparer`1 methodComparer)
stderr:
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:96)
UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:102)
UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[], String[], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:95)
UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(String, IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:201)
UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:126)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:143)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41)
UnityEditor.HostView:OnGUI()
↧
Failed to Copy LaunchImage File
Hi. I had a some problem.
1. Set Custom Splash
2. iOS Build
IOException: Failed to Copy File / Directory from '/Applications/Unity/PlaybackEngines/iOSSupport/SplashScreens/SplashScreen-320x480.png' to '/Users/Shared/Jenkins/Home/workspace/IOS_BUILD_IPA/IOS_BUILD_ENT/Unity-iPhone/Images.xcassets/LaunchImage.launchimage/Default.png'.
at UnityEditor.FileUtil.CopyFileOrDirectory (System.String source, System.String dest) [0x0003f] in /Users/builduser/buildslave/unity/build/Editor/Mono/FileUtil.bindings.cs:35
at UnityEditor.iOS.Utils.ReplaceFileWithFallbacks (System.String[] srcFiles, System.String dest) [0x00022] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/Utils.cs:656
at UnityEditor.iOS.PostProcessiPhonePlayer.InstallSplashScreens (UnityEditor.iOS.ProjectPaths paths, BuildSettings bs) [0x000a5] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:1574
at UnityEditor.iOS.PostProcessiPhonePlayer.UpdateInstallLocation (UnityEditor.iOS.ProjectPaths paths, BuildSettings bs, UnityEditor.iOS.IncludedFileList includedFiles, UnityEditor.Build.Reporting.BuildReport buildReport) [0x00288] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:1481
at UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (BuildSettings bs, UnityEditor.iOS.ProjectPaths paths, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport buildReport) [0x0061e] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:770
at UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (PostProcessorSettings postProcessorSettings, BuildPostProcessArgs args) [0x00056] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:605
at UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (BuildPostProcessArgs args) [0x00009] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/ExtensionModule.cs:48
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:358)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:257)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:240)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:235)
ProjectBuilder:GenericBuild(String[], String, BuildTargetGroup, BuildTarget, BuildOptions) (at Assets/02.Script/Util/AssetBundleManager/Editor/ProjectBuilder.cs:221)
ProjectBuilder:PerformiOSXCodeExport() (at Assets/02.Script/Util/AssetBundleManager/Editor/ProjectBuilder.cs:730)
↧
Unable able to detect NDK
So I Keep getting the "Unable To Detect NDK" message when I build my game even though I downloaded it from unity hub, downloaded it from android studio, and the website online but I still keep getting the error I don't know why PLEASE HELP.
Unity Version: 2019.2.0b9
Operating System: MacOS
Project Platform: Android
↧
iOS build force quits app, looking for some reference and tips to build to iOS
Hello, I recently moved a project from Android to iOS so that I could test if it would work. I'm not in a rush to get a working build, I'm doing this to save time in my pipeline later... however no matter how many different ways I try or how many errors I search, I still can't get the app to launch without being force quit.
----------
1) built with XCode 10.1, error was building for older device (iPad2 w/ iOS 9.3)
2) built with XCode 7.3.1, now I can see better logs because the device is supported. Better.
3) Received an error for Motion Shader warnings, switched Graphics settings to not support motion as referenced by: https://forum.unity.com/threads/hidden-shader-motionvectors.431470/, fixed.
4) But then applicationDidReceiveMemoryWarning() and the application is unloaded/closed.
5) No problem, go back to my project and disable all objects except the camera because the project isn't that big I figure I can one by one enable until I hit the memory warning and work from there. EXCEPT I get the same issue with just a camera in the scene. The only difference, now I get: ApplicationDidFinishLaunching() and ApplicationDidBecomeActive()... but I receive the same memory warning: applicationDidReceiveMemoryWarning() and the application is unloaded/closed again.
----------
I'll attach the most recent log (Black out is just working app title) just in case someone has come across this before. I'm looking for some help, maybe references or personal experience for building to iOS. At my disposal I have an iMac (High Sierra) but could get Mojave if suggested, iPad2, and iPhone6S. I've made about 20-25 builds this week trying to get something stable so i thought it was about time to reach out to the community.
![alt text][1]
[1]: /storage/temp/143002-xcode731buildreport.png
↧
↧
Failed to link 'libunity.so'
I am trying to build a 64bit version of an old app. I migrated the app to the new version (2019.1.10f1) of unity and it works as expected. But when I try to build the apk I get an error "Failed to link 'libunity.so'" and the following message appears in the Console:
__________________
C:/Program Files/Unity/Hub/Editor/2019.1.10f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/aarch64-linux-android-4.9/prebuilt/windows-x86_64/lib/gcc/aarch64-linux-android/4.9.x/../../../../aarch64-linux-android/bin\ld.bfd.exe: cannot find -lgnustl_static
___________________
What am I doing wrong? I have tried several solutions posted on line but none have worked so far.
Any help would be appreciated
Here is a screenshot of the build errors:
![alt text][1]
[1]: /storage/temp/143024-builderror.jpg
↧
UI Text not working in the build, but yes in the Editor
I make a clicker game and I have a system event, for example, they can rob you and Text advice you. The problem is that in the **editor works perfectly**, but in the **build no**. Anyone had similar problems with UI Text? Is there some set of rules about how it should be treated for a build that I'm not aware of? How can I solve it? thanks.
↧
Google play services not working
I'm trying to implement google play services in my game, but it doesn't seem to work. I've done everything as specified-
Linked my app to play services in the developer console.
Added the SHA1 from Applications -> Release Management -> App signing -> Upload certificate.
Downloaded the latest 'play services' unity package from GitHub.
Added the required 'resource' to the play services setup in unity editor.
Added the following script:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GooglePlayGames;
using GooglePlayGames.BasicApi;
using UnityEngine.SocialPlatforms;
public class PlayGamesServices : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
PlayGamesClientConfiguration clientConig = new PlayGamesClientConfiguration.Builder().Build();
PlayGamesPlatform.InitializeInstance(clientConig);
PlayGamesPlatform.Activate();
Social.localUser.Authenticate((bool success) =>
{
if (success)
Debug.Log("Logged In");
else
Debug.Log("Failed to Log In");
});
}
public static void PostToLederboard(long newHighScore)
{
Social.ReportScore(newHighScore,GPGSIds.leaderboard_global_high_score,(bool success) =>
{
if (success)
Debug.Log("New High Score posted");
else
Debug.Log("Unable to post New High Score");
});
}
public void ShowLeaderboard()
{
PlayGamesPlatform.Instance.ShowLeaderboardUI(GPGSIds.leaderboard_global_high_score);
}
}
Built the APK and when i run on device, nothing happens.
I've tried editing the proguard file from this **[link][1]** but the build failed with 67 errors.
I don't know what I'm doing wrong or what I'm missing.
[1]: https://answers.unity.com/questions/1598905/google-play-game-services-not-working-in-unity.html
↧
Android app not building after switching to il2cpp
I switched from the mono scripting backend to the il2cpp scripting backend to support the 64 bit architecture and I added the Android NDK to my project but when I build my project, I get no errors, and it says it built successfully but my apk file is not on my desktop where I specified.
↧
↧
Unity won't let me build my game for PlaygroundProject.
I am trying to build my game for Mac OS X but whenever I try to build nothing happens and there is a message at the top of the screen saying "Unable to access Unity services. Please log in, or request membership to this project to use these services".
↧
Blue screen when build for android
I tried to build a game on android but the game only shows a blue screen, no error or stuff. Here is what I have tried:
+ Checking if the game contains any scene
+ Try to build a completed old game. I haven't touched this game for months and the last time I build this game, it worked as intended. But this time, the only thing I did was press build and the game got a blue screen
+ Switch to a different platform. When I switch to PC, the game build as intended
So I think the problem relates to some Android thing, not the game itself. But I don't know what causes it.
+ My minimum API build level: Android 4.1
+ Target API level: Automatic
+ SDK Tools Version: 26.1.1 (already tried using the 25.x.x but still got the same problem)
+ SDK Platforms installed: Android 9+ (API 29), Android 4.1 (API 16)
↧
Quad not working correctly in game build
Hi, I'm currently using a quad with an unlit/transparent shader as a background for my game. I use a script to manage the material's texture offset to make it seem like it's infinite. Everything works fine in the game view, but as soon as I build the game the quad seems to resize to a very small size, making it nearly impossible to see.
----------
Game view:
![alt text][1]
----------
Game build:
![alt text][2]
----------
Currently working on Unity 2019.3.0a10 on a Debian based OS.
My Quality Project Settings are set to the default ultra quality (although even with low quality settings the problem still occurs). I tried nearly everything and this has been driving me crazy for the past week. Any suggestions?
[1]: /storage/temp/143550-deepinscreenshot-select-area-20190725201326.png
[2]: /storage/temp/143551-deepinscreenshot-zetax86-64-20190725201530.png
↧
CommandInvokationFailure: Gradle build failed. when building app bundle
I want to make an app bundle to publish my game in the play store but when it is almost done this error apears:
CommandInvokationFailure: Gradle build failed.
D:\2018.3.14f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\OpenJDK\Windows\bin\java.exe -classpath "D:\2018.3.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.6.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "bundleRelease"
stderr[
D8: Program type already present: com.unity3d.ads.BuildConfig
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':transformDexArchiveWithExternalLibsDexMergerForRelease'.> com.android.builder.dexing.DexArchiveMergerException: Error while merging dex archives: C:\Users\gonza\OneDrive\Documentos\Space Vortex\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\0.jar, C:\Users\gonza\OneDrive\Documentos\Space Vortex\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\1.jar, C:\Users\gonza\OneDrive\Documentos\Space Vortex\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\2.jar, C:\Users\gonza\OneDrive\Documentos\Space Vortex\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\3.jar, C:\Users\gonza\OneDrive\Documentos\Space Vortex\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\4.jar, C:\Users\gonza\OneDrive\Documentos\Space Vortex\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\5.jar, C:\Users\gonza\OneDrive\Documentos\Space Vortex\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\6.jar, C:\Users\gonza\OneDrive\Documentos\Space Vortex\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\7.jar, C:\Users\gonza\OneDrive\Documentos\Space Vortex\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\9.jar, C:\Users\gonza\OneDrive\Documentos\Space Vortex\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\10.jar, C:\Users\gonza\OneDrive\Documentos\Space Vortex\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\11.jar, C:\Users\gonza\OneDrive\Documentos\Space Vortex\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\12.jar, C:\Users\gonza\OneDrive\Documentos\Space Vortex\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\13.jar, C:\Users\gonza\OneDrive\Documentos\Space Vortex\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\14.jar, C:\Users\gonza\OneDrive\Documentos\Space Vortex\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\15.jar, C:\Users\gonza\OneDrive\Documentos\Space Vortex\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\16.jar, C:\Users\gonza\OneDrive\Documentos\Space Vortex\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\17.jar, C:\Users\gonza\OneDrive\Documentos\Space Vortex\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\18.jar, C:\Users\gonza\OneDrive\Documentos\Space Vortex\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\19.jar, C:\Users\gonza\OneDrive\Documentos\Space Vortex\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\20.jar, C:\Users\gonza\OneDrive\Documentos\Space Vortex\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\21.jar, C:\Users\gonza\OneDrive\Documentos\Space Vortex\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\22.jar, C:\Users\gonza\OneDrive\Documentos\Space Vortex\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\23.jar
Learn how to resolve the issue at https://developer.android.com/studio/build/dependencies#duplicate_classes.
Program type already present: com.unity3d.ads.BuildConfig
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 1m 51s
]
stdout[
Download https://dl.google.com/dl/android/maven2/com/android/tools/build/gradle/3.2.0/gradle-3.2.0.pom
Download https://dl.google.com/dl/android/maven2/com/android/tools/analytics-library/shared/26.2.0/shared-26.2.0.pom
Download https://dl.google.com/dl/android/maven2/com/android/tools/build/gradle-api/3.2.0/gradle-api-3.2.0.pom
Download https://dl.google.com/dl/android/maven2/com/android/tools/lint/lint-gradle-api/26.2.0/lint-gradle-api-26.2.0.pom
Download https://dl.google.com/dl/android/maven2/androidx/databinding/databinding-compiler-common/3.2.0/databinding-compiler-common-3.2.0.pom
Download https://dl.google.com/dl/android/maven2/com/android/tools/build/builder/3.2.0/builder-3.2.0.pom
Download https://dl.google.com/dl/android/maven2/com/android/tools/analytics-library/crash/26.2.0/crash-26.2.0.pom
Download https://dl.google.com/dl/android/maven2/com/android/tools/build/bundletool/0.5.0/bundletool-0.5.0.pom
Download https://dl.google.com/dl/android/maven2/com/android/tools/build/transform-api/2.0.0-deprecated-use-gradle-api/transform-api-2.0.0-deprecated-use-gradle-api.pom
Download https://dl.google.com/dl/android/maven2/com/android/tools/build/jetifier/jetifier-core/1.0.0-alpha10/jetifier-core-1.0.0-alpha10.pom
Download https://dl.google.com/dl/android/maven2/com/android/tools/build/jetifier/jetifier-processor/1.0.0-alpha10/jetifier-processor-1.0.0-alpha10.pom
Download https://jcenter.bintray.com/org/jetbrains/kotlin/kotlin-stdlib-jre8/1.2.0/kotlin-stdlib-jre8-1.2.0.pom
Download https://dl.google.com/dl/android/maven2/com/android/tools/ddms/ddmlib/26.2.0/ddmlib-26.2.0.pom
Download https://dl.google.com/dl/android/maven2/com/android/tools/build/manifest-merger/26.2.0/manifest-merger-26.2.0.pom
Download https://dl.google.com/dl/android/maven2/com/android/tools/build/builder-model/3.2.0/builder-model-3.2.0.pom
Download https://dl.google.com/dl/android/maven2/com/android/tools/analytics-library/protos/26.2.0/protos-26.2.0.pom
Download https://dl.google.com/dl/android/maven2/com/android/tools/analytics-library/tracker/26.2.0/tracker-26.2.0.pom
Download https://dl.google.com/dl/android/maven2/com/android/tools/sdklib/26.2.0/sdklib-26.2.0.pom
Download https://dl.google.com/dl/android/maven2/com/android/tools/sdk-common/26.2.0/sdk-common-26.2.0.pom
Download https://dl.google.com/dl/android/maven2/com/android/tools/common/26.2.0/common-26.2.0.pom
Download https://dl.google.com/dl/android/maven2/com/android/tools/build/apksig/3.2.0/apksig-3.2.0.pom
Download https://dl.google.com/dl/android/maven2/com/android/tools/build/apkzlib/3.2.0/apkzlib-3.2.0.pom
Download https://dl.google.com/dl/android/maven2/com/android/tools/build/builder-test-api/3.2.0/builder-test-api-3.2.0.pom
Download https://dl.google.com/dl/android/maven2/com/android/tools/annotations/26.2.0/annotations-26.2.0.pom
Download https://jcenter.bintray.com/com/google/guava/guava/23.0/guava-23.0.pom
Download https://jcenter.bintray.com/com/google/guava/guava-parent/23.0/guava-parent-23.0.pom
Download https://jcenter.bintray.com/org/apache/httpcomponents/httpcore/4.4.5/httpcore-4.4.5.pom
Download https://jcenter.bintray.com/org/apache/httpcomponents/httpmime/4.5.2/httpmime-4.5.2.pom
Download https://jcenter.bintray.com/org/apache/httpcomponents/httpclient/4.5.2/httpclient-4.5.2.pom
Download https://jcenter.bintray.com/org/apache/httpcomponents/httpcomponents-core/4.4.5/httpcomponents-core-4.4.5.pom
Download https://jcenter.bintray.com/org/apache/httpcomponents/httpcomponents-client/4.5.2/httpcomponents-client-4.5.2.pom
Download https://jcenter.bintray.com/org/jetbrains/kotlin/kotlin-reflect/1.2.0/kotlin-reflect-1.2.0.pom
Download https://dl.google.com/dl/android/maven2/androidx/databinding/databinding-common/3.2.0/databinding-common-3.2.0.pom
Download https://dl.google.com/dl/android/maven2/com/android/databinding/baseLibrary/3.2.0/baseLibrary-3.2.0.pom
Download https://jcenter.bintray.com/org/jetbrains/kotlin/kotlin-stdlib-jre7/1.2.0/kotlin-stdlib-jre7-1.2.0.pom
Download https://jcenter.bintray.com/org/jetbrains/kotlin/kotlin-stdlib/1.2.0/kotlin-stdlib-1.2.0.pom
Download https://dl.google.com/dl/android/maven2/com/android/tools/dvlib/26.2.0/dvlib-26.2.0.pom
Download https://dl.google.com/dl/android/maven2/com/android/tools/repository/26.2.0/repository-26.2.0.pom
Download https://dl.google.com/dl/android/maven2/com/android/tools/layoutlib/layoutlib-api/26.2.0/layoutlib-api-26.2.0.pom
Download https://jcenter.bintray.com/commons-codec/commons-codec/1.9/commons-codec-1.9.pom
Download https://jcenter.bintray.com/org/apache/commons/commons-parent/32/commons-parent-32.pom
Download https://jcenter.bintray.com/org/jetbrains/kotlin/kotlin-stdlib/1.2.20/kotlin-stdlib-1.2.20.pom
Download https://dl.google.com/dl/android/maven2/com/android/tools/analytics-library/shared/26.2.0/shared-26.2.0.jar
Download https://dl.google.com/dl/android/maven2/com/android/tools/analytics-library/tracker/26.2.0/tracker-26.2.0.jar
Download https://dl.google.com/dl/android/maven2/com/android/tools/lint/lint-gradle-api/26.2.0/lint-gradle-api-26.2.0.jar
Download https://dl.google.com/dl/android/maven2/com/android/tools/analytics-library/crash/26.2.0/crash-26.2.0.jar
Download https://dl.google.com/dl/android/maven2/com/android/tools/build/builder/3.2.0/builder-3.2.0.jar
Download https://dl.google.com/dl/android/maven2/com/android/tools/build/gradle-api/3.2.0/gradle-api-3.2.0.jar
Download https://dl.google.com/dl/android/maven2/androidx/databinding/databinding-compiler-common/3.2.0/databinding-compiler-common-3.2.0.jar
Download https://dl.google.com/dl/android/maven2/com/android/tools/build/gradle/3.2.0/gradle-3.2.0.jar
Download https://dl.google.com/dl/android/maven2/com/android/tools/build/builder-test-api/3.2.0/builder-test-api-3.2.0.jar
Download https://dl.google.com/dl/android/maven2/com/android/tools/sdk-common/26.2.0/sdk-common-26.2.0.jar
Download https://dl.google.com/dl/android/maven2/com/android/tools/sdklib/26.2.0/sdklib-26.2.0.jar
Download https://dl.google.com/dl/android/maven2/com/android/tools/ddms/ddmlib/26.2.0/ddmlib-26.2.0.jar
Download https://dl.google.com/dl/android/maven2/com/android/tools/layoutlib/layoutlib-api/26.2.0/layoutlib-api-26.2.0.jar
Download https://dl.google.com/dl/android/maven2/com/android/tools/dvlib/26.2.0/dvlib-26.2.0.jar
Download https://dl.google.com/dl/android/maven2/com/android/tools/repository/26.2.0/repository-26.2.0.jar
Download https://dl.google.com/dl/android/maven2/com/android/tools/common/26.2.0/common-26.2.0.jar
Download https://jcenter.bintray.com/org/jetbrains/kotlin/kotlin-stdlib-jre8/1.2.0/kotlin-stdlib-jre8-1.2.0.jar
Download https://dl.google.com/dl/android/maven2/com/android/tools/build/jetifier/jetifier-processor/1.0.0-alpha10/jetifier-processor-1.0.0-alpha10.jar
Download https://dl.google.com/dl/android/maven2/com/android/tools/build/transform-api/2.0.0-deprecated-use-gradle-api/transform-api-2.0.0-deprecated-use-gradle-api.jar
Download https://dl.google.com/dl/android/maven2/com/android/tools/build/builder-model/3.2.0/builder-model-3.2.0.jar
Download https://dl.google.com/dl/android/maven2/com/android/tools/build/jetifier/jetifier-core/1.0.0-alpha10/jetifier-core-1.0.0-alpha10.jar
Download https://dl.google.com/dl/android/maven2/com/android/tools/build/bundletool/0.5.0/bundletool-0.5.0.jar
Download https://dl.google.com/dl/android/maven2/com/android/tools/analytics-library/protos/26.2.0/protos-26.2.0.jar
Download https://dl.google.com/dl/android/maven2/com/android/tools/build/apkzlib/3.2.0/apkzlib-3.2.0.jar
Download https://dl.google.com/dl/android/maven2/com/android/tools/build/apksig/3.2.0/apksig-3.2.0.jar
Download https://dl.google.com/dl/android/maven2/com/android/tools/annotations/26.2.0/annotations-26.2.0.jar
Download https://jcenter.bintray.com/org/apache/httpcomponents/httpmime/4.5.2/httpmime-4.5.2.jar
Download https://jcenter.bintray.com/com/google/guava/guava/23.0/guava-23.0.jar
Download https://jcenter.bintray.com/org/apache/httpcomponents/httpclient/4.5.2/httpclient-4.5.2.jar
Download https://jcenter.bintray.com/org/apache/httpcomponents/httpcore/4.4.5/httpcore-4.4.5.jar
Download https://jcenter.bintray.com/org/jetbrains/kotlin/kotlin-reflect/1.2.0/kotlin-reflect-1.2.0.jar
Download https://dl.google.com/dl/android/maven2/androidx/databinding/databinding-common/3.2.0/databinding-common-3.2.0.jar
Download https://dl.google.com/dl/android/maven2/com/android/databinding/baseLibrary/3.2.0/baseLibrary-3.2.0.jar
Download https://jcenter.bintray.com/org/jetbrains/kotlin/kotlin-stdlib-jre7/1.2.0/kotlin-stdlib-jre7-1.2.0.jar
Download https://jcenter.bintray.com/org/jetbrains/kotlin/kotlin-stdlib/1.2.20/kotlin-stdlib-1.2.20.jar
Download https://jcenter.bintray.com/commons-codec/commons-codec/1.9/commons-codec-1.9.jar
Download https://dl.google.com/dl/android/maven2/com/android/tools/build/manifest-merger/26.2.0/manifest-merger-26.2.0.jar
Observed package id 'tools' in inconsistent location 'D:\Android\sdk\(tools)xx' (Expected 'D:\Android\sdk\tools')
:checkReleaseClasspath
:preBuild UP-TO-DATE
:preReleaseBuild
:compileReleaseRenderscript
:generateReleaseResValues
:generateReleaseResources
:mergeReleaseResources
Download https://dl.google.com/dl/android/maven2/com/android/tools/build/aapt2/3.2.0-4818971/aapt2-3.2.0-4818971.pom
Download https://dl.google.com/dl/android/maven2/com/android/tools/build/aapt2/3.2.0-4818971/aapt2-3.2.0-4818971-windows.jar
:checkReleaseManifest
:createReleaseCompatibleScreenManifests
:mainApkListPersistenceRelease
:processReleaseManifest
:bundleReleaseResources
:mergeReleaseShaders
:compileReleaseShaders
:generateReleaseAssets
:mergeReleaseAssets
:compileReleaseAidl NO-SOURCE
:generateReleaseBuildConfig
:prepareLintJar
:splitsDiscoveryTaskRelease
:processReleaseResources
:generateReleaseSources
:javaPreCompileRelease
:compileReleaseJavaWithJavac
:transformClassesWithDexBuilderForRelease
C:\Users\gonza\.gradle\caches\transforms-1\files-1.1\GooglePlay.aar\c81a6b1f0f23729bee6b95829071f991\jars\classes.jar: D8: Type `com.google.vr.ndk.base.DaydreamApi` was not found, it is required for default or static interface methods desugaring of `void com.unity.purchasing.googleplay.GooglePlayPurchasing$2.run()`
C:\Users\gonza\.gradle\caches\transforms-1\files-1.1\GooglePlay.aar\c81a6b1f0f23729bee6b95829071f991\jars\classes.jar: D8: Type `com.google.vr.ndk.base.DaydreamApi` was not found, it is required for default or static interface methods desugaring of `void com.unity.purchasing.googleplay.GooglePlayPurchasing$9.run()`
C:\Users\gonza\.gradle\caches\transforms-1\files-1.1\UnityAds.aar\1862c8cc16ca7779a28aba9ffeed700f\jars\classes.jar: D8: Type `com.google.ar.core.Config$PlaneFindingMode` was not found, it is required for default or static interface methods desugaring of `int com.unity3d.services.ar.ARUtils.isSupported(android.content.Context)`
C:\Users\gonza\.gradle\caches\transforms-1\files-1.1\UnityAds.aar\1862c8cc16ca7779a28aba9ffeed700f\jars\classes.jar: D8: Type `com.google.ar.core.Config$LightEstimationMode` was not found, it is required for default or static interface methods desugaring of `int com.unity3d.services.ar.ARUtils.isSupported(android.content.Context)`
C:\Users\gonza\.gradle\caches\transforms-1\files-1.1\UnityAds.aar\1862c8cc16ca7779a28aba9ffeed700f\jars\classes.jar: D8: Type `com.google.ar.core.Config$UpdateMode` was not found, it is required for default or static interface methods desugaring of `int com.unity3d.services.ar.ARUtils.isSupported(android.content.Context)`
C:\Users\gonza\.gradle\caches\transforms-1\files-1.1\UnityAds.aar\1862c8cc16ca7779a28aba9ffeed700f\jars\classes.jar: D8: Type `com.google.ar.core.ArCoreApk` was not found, it is required for default or static interface methods desugaring of `int com.unity3d.services.ar.ARUtils.isSupported(android.content.Context)`
:transformDexArchiveWithExternalLibsDexMergerForRelease FAILED
21 actionable tasks: 21 executed
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.An
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when i click build and run button, it gives following 4 errors.
i am building a simple VR game using unity 2019.1.2f1.game is running well on laptop. i have to run it on android.when i click build and run button, it gives following 4 errors. where am i wrong. kindly correct!,i am building a simple VR game in unity. everytime i click build and run it gives following errors:
FormatException: Input string was not in a correct format.
System.Number.StringToNumber (System.String str, System.Globalization.NumberStyles options, System.Number+NumberBuffer& number, System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.Int32.Parse (System.String s, System.IFormatProvider provider) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.Convert.ToInt32 (System.String value) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
UnityEditor.Android.AndroidDeviceInfo.get_SDKVersion () (at <177bc8179be6497489c4b5b319f290d7>:0)
UnityEditor.Android.AndroidDeviceInfo.HasSDKSupport (System.Int32 minimumVersion) (at <177bc8179be6497489c4b5b319f290d7>:0)
UnityEditor.Android.AndroidDeploymentTargetsExtension+AndroidDeploymentTargetInfo.CheckTargetInternal (UnityEditor.Android.AndroidDeploymentTargetRequirements targetRequirements) (at <177bc8179be6497489c4b5b319f290d7>:0)
UnityEditor.Android.AndroidDeploymentTargetsExtension+AndroidDeploymentTargetInfo.CheckTarget (UnityEditor.DeploymentTargetRequirements targetRequirements) (at <177bc8179be6497489c4b5b319f290d7>:0)
UnityEditor.Android.PostProcessor.Tasks.CheckDevice.FindCompatibleDevices (UnityEditor.Android.AndroidDeploymentTargetRequirements targetRequirements, UnityEditor.DeploymentTargets.DeploymentTargetId targetId, System.Collections.Generic.List`1[T] knownDevices, System.Collections.Generic.List`1[UnityEditor.Android.PostProcessor.Tasks.CheckDevice+DeviceInfo]& compatibleDevices) (at <177bc8179be6497489c4b5b319f290d7>:0)
UnityEditor.Android.PostProcessor.Tasks.CheckDevice.GetTargetDevices (UnityEditor.Android.ADB adb) (at <177bc8179be6497489c4b5b319f290d7>:0)
UnityEditor.Android.PostProcessor.Tasks.CheckDevice.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <177bc8179be6497489c4b5b319f290d7>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <177bc8179be6497489c4b5b319f290d7>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PrepareForBuild (UnityEditor.BuildOptions options, UnityEditor.BuildTarget target) (at <177bc8179be6497489c4b5b319f290d7>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PrepareForBuild (UnityEditor.BuildOptions options, UnityEditor.BuildTarget target) (at <177bc8179be6497489c4b5b319f290d7>:0)
UnityEditor.PostprocessBuildPlayer.PrepareForBuild (UnityEditor.BuildOptions options, UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:106)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Error building Player: FormatException: Input string was not in a correct format.
Build completed with a result of 'Failed'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:194
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:97
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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Could anybody build in ARM64 il2cpp Authentification Firebase, Facebook, Google?
Google play services not working with IL2CPP build
Could anybody build in ARM64 il2cpp Authentification Firebase, Facebook, Google?
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Building for android freezes unity editor
My project works fine on the unity editor, but everytime I try to build for android the process freezes after a few seconds, always loading scene 0. The only error I get is when I play on the Editor or open the project, you can see it's logs below:
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Stopped polling job due to exception: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
at UnityEditor.Android.AndroidSDKTools.RunCommand (UnityEditor.Android.AndroidJavaTools javaTools, System.String[] sdkToolCommand, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00001] in <5c71878999f0497585d65b3e22368ad9>:0
at UnityEditor.Android.AndroidSDKTools.ListTargetPlatforms (UnityEditor.Android.AndroidJavaTools javaTools) [0x00029] in <5c71878999f0497585d65b3e22368ad9>:0
at UnityEditor.Android.AndroidSDKTools.GetTopAndroidPlatformAvailable (UnityEditor.Android.AndroidJavaTools javaTools) [0x00003] in <5c71878999f0497585d65b3e22368ad9>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0
at GooglePlayServices.UnityCompat.FindNewestInstalledAndroidSDKVersion () [0x0011c] in Z:\tmp\tmp.lDxf0Zsaxo\third_party\unity\unity_jar_resolver\source\PlayServicesResolver\src\UnityCompat.cs:279
at GooglePlayServices.UnityCompat.GetAndroidTargetSDKVersion () [0x0004d] in Z:\tmp\tmp.lDxf0Zsaxo\third_party\unity\unity_jar_resolver\source\PlayServicesResolver\src\UnityCompat.cs:120
at GooglePlayServices.PlayServicesResolver.CanEnableJetifierOrPromptUser (System.String titlePrefix) [0x000ae] in Z:\tmp\tmp.lDxf0Zsaxo\third_party\unity\unity_jar_resolver\source\PlayServicesResolver\src\PlayServicesResolver.cs:2221
at GooglePlayServices.GradleResolver+c__AnonStorey1.<>m__8 (System.Collections.Generic.HashSet`1[T] unusedUnlabeled) [0x00021] in Z:\tmp\tmp.lDxf0Zsaxo\third_party\unity\unity_jar_resolver\source\PlayServicesResolver\src\GradleResolver.cs:911
at GooglePlayServices.PlayServicesResolver+c__AnonStoreyB.<>m__0 () [0x001ab] in Z:\tmp\tmp.lDxf0Zsaxo\third_party\unity\unity_jar_resolver\source\PlayServicesResolver\src\PlayServicesResolver.cs:2103
at Google.RunOnMainThread.ExecutePollingJobs () [0x0004a] in Z:\tmp\tmp.MFNLcXgkvt\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\RunOnMainThread.cs:300
UnityEngine.Debug:LogError(Object)
Google.RunOnMainThread:ExecutePollingJobs() (at Z:/tmp/tmp.MFNLcXgkvt/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:303)
Google.RunOnMainThread:m__1() (at Z:/tmp/tmp.MFNLcXgkvt/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:414)
Google.RunOnMainThread:RunAction(Action) (at Z:/tmp/tmp.MFNLcXgkvt/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:234)
Google.RunOnMainThread:ExecuteAll() (at Z:/tmp/tmp.MFNLcXgkvt/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:406)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
----------
This never happened before and I don't know for sure how to correct it.
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